Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | glx: Drop _Xglobal_lock while we create and initialize glx display | Kristian Høgsberg | |
2010-08-02 | r600: fix sin,cos functions on r600 | Andre Maasikas | |
r600 doesnt need the same normalization as r700 - instead it requires range to be truncated to -pi..pi I left the range trunc also effective on r700 althouch according the docs it has sufficent range (-512*PI, +512*PI). The instructions seem to be used not too often to cause perf loss because of this Based on patches and testing by Conn Clark and Alain Perrot | |||
2010-08-02 | util: Fix unpacking of R8G8Bx_SNORM format. | Michal Krol | |
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition. | |||
2010-08-02 | r600g: add stencil op/func translation | Dave Airlie | |
2010-08-02 | r600g: initial alpha test state | Dave Airlie | |
2010-08-02 | r600g: add initial blend state. | Dave Airlie | |
migrates cb_cntl to be regenerated | |||
2010-08-02 | r600g: set correct tex coord type for rect textures. | Dave Airlie | |
2010-08-02 | r600g: make r600_db_format static. | Dave Airlie | |
this isn't used anywhere else yet. | |||
2010-08-01 | glsl2: Make non-square matrix keywords not keywords pre-120. | Eric Anholt | |
Fixes glsl-mat-110. | |||
2010-08-02 | draw: fix warning in sse code. | Dave Airlie | |
Not sure if this will actually fix the issue, but it fixes the warning. | |||
2010-08-01 | r300g: fix microtiling on RS6xx | Marek Olšák | |
Getting tiling right has always been tricky. There are so many subtle details... | |||
2010-08-01 | ir_to_mesa: Add support for MESA_GLSL=log. | Eric Anholt | |
This is the option that dumps shader source to files in the current directory. | |||
2010-08-01 | glcpp: Add a testcase for the failure in compiling xonotic's shader. | Eric Anholt | |
gcc and mesa master agree that this is OK. | |||
2010-07-31 | mesa: Remove inclusion of compiler.h from mtypes.h. | Vinson Lee | |
mtypes.h does not use any symbols from compiler.h. Also add the required headers for files that depended on symbols from compiler.h but were indirectly including compiler.h through mtypes.h. | |||
2010-07-31 | mesa: Remove unnecessary header from mm.h. | Vinson Lee | |
2010-07-31 | mesa: Add headers containing sybmols used by mm.c. | Vinson Lee | |
2010-07-31 | r600g: Remove unnecessary header. | Vinson Lee | |
2010-07-31 | mesa: Reduce header file inclusion in get.h. | Vinson Lee | |
get.h only needs the GL headers. | |||
2010-07-31 | mesa: Include missing headers in vtxfmt.h. | Vinson Lee | |
Include compiler.h for INLINE symbol. Include mtypes.h for GLcontext symbol. | |||
2010-07-31 | mesa: Include missing header in shared.h. | Vinson Lee | |
Include mtypes.h for GLcontext symbol. | |||
2010-07-31 | mesa: Include missing header in restart.h. | Vinson Lee | |
2010-07-31 | glsl2: Do algebraic optimizations after linking as well. | Eric Anholt | |
Linking brings in inlining of builtins, so we weren't catching the (rcp(/sqrt(x)) -> rsq(x)) without it. | |||
2010-07-31 | glsl2: Add new tree grafting optimization pass. | Eric Anholt | |
2010-07-31 | glsl2: Factor out the variable refcounting part of ir_dead_code.cpp. | Eric Anholt | |
2010-07-31 | mesa: Include missing headers in renderbuffer.h. | Vinson Lee | |
2010-07-31 | mesa: Include missing header in remap.h. | Vinson Lee | |
Include compiler.h for INLINE symbol. | |||
2010-07-31 | r600g: Remove unnecessary header. | Vinson Lee | |
2010-07-31 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | swrast: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | egl: Fix '_eglAddAtExitCall' implicit declaration warning. | Vinson Lee | |
2010-07-31 | glsl2: Fix stack smash when ternary selection is used. | Aras Pranckevicius | |
2010-07-31 | nv50: fixes for nested IFs | Christoph Bumiller | |
2010-07-31 | nv50: explicitly set src type for SET ops | Christoph Bumiller | |
Need to do this more nicely for all ops. | |||
2010-07-31 | nv50: insert MOVs also for PHI sources from dominating block | Christoph Bumiller | |
Otherwise we get live range conflicts for operands that are written only in e.g. an ELSE block but not the IF block. | |||
2010-07-31 | nv50: fix for empty BBs | Christoph Bumiller | |
2010-07-31 | nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs | Christoph Bumiller | |
2010-07-31 | egl: Add checks for EGL_MESA_screen_surface. | Chia-I Wu | |
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface. | |||
2010-07-31 | tnl: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | st/dri: Remove unnecessary headers. | Vinson Lee | |
2010-07-30 | mesa: Include missing header in pixelstore.h. | Vinson Lee | |
Include mtypes.h for GLcontext symbol. | |||
2010-07-30 | mesa: Include missing headers in nvprogram.h. | Vinson Lee | |
2010-07-30 | glsl2: Fix the implementation of atan(y, x). | Eric Anholt | |
So many problems here. One is that we can't do the quadrant handling for all the channels at the same time, so we call the float(y, x) version multiple times. I'd also left out the x == 0 handling. Also, the quadrant handling was broken for y == 0, so there was a funny discontinuity on the +x side if you plugged in obvious values to test. I generated the atan(float y, float x) code from a short segment of GLSL and pasted it in by hand. It would be nice to automate that somehow. Fixes: glsl-fs-atan-1 glsl-fs-atan-2 | |||
2010-07-30 | r600g: add KIL opcode support | Jerome Glisse | |
Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-07-30 | ast: Initialize location data in constructor of all ast_node objects. | Carl Worth | |
This prevents using uninitialized data in _msea_glsl_error in some cases, (including at least 6 piglit tests). Thanks to valgrind for pointing out the problem! | |||
2010-07-30 | ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB. | Eric Anholt | |
2010-07-30 | glsl2: Update the callee pointer of calls to newly-linked-in functions. | Eric Anholt | |
Otherwise, ir_function_inlining will see the body of the function from the unlinked version of the shader, which won't have had the lowering passes done on it or linking's variable remapping. | |||
2010-07-30 | st/dri: move backend hooks to appropriate object | George Sapountzis | |
2010-07-30 | st/dri: drop dri1_helper | George Sapountzis | |
2010-07-30 | st/dri: mv driDriverAPI to backends | George Sapountzis | |
2010-07-30 | glsl2: Initialize ir_function_signature::is_built_in. | Kenneth Graunke | |
Fixes a valgrind error. |