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2010-01-14gallium: Document drawing commands.Michal Krol
2010-01-14Merge branch 'instanced-arrays'Michal Krol
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
Strangely enough, the code solidified pretty quickly.
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors.
2010-01-14progs/trivial: test user clip plane in tri-point-line-clipped.cBrian Paul
2010-01-14progs/trivial: test glPolygonMode(POINT/LINE) with frustum clippingBrian Paul
Note whether the new verts introduced by clipping show up as points and lines along the edge of the window...
2010-01-14gallium/util: silence warning about array initializersBrian Paul
2010-01-14egl_g3d: Check if the creation of pipe or st context fails.Chia-I Wu
It should not return an incomplete EGLContext to the users.
2010-01-14st/egl_g3d: Use a sequence number to decide if validation is required.Chia-I Wu
It is not safe to assume that the native surface has not changed since the last validation by checking the geometry alone. Add a sequence number to "validate" callback for that purpose. This is inspired by Luca Barbieri's work.
2010-01-13st/mesa: Remove unnecessary header from st_program.c.Vinson Lee
2010-01-13st/mesa: Remove unnecessary header from st_texture.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_accum.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_atifragshader.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_bitmap.c.Vinson Lee
2010-01-13swrast: Remove unnecessary headers from s_copypix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_depth.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_drawpix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_feedback.c.Vinson Lee
2010-01-13gallium/docs: Random things sitting around in my stash.Corbin Simpson
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
progs/redbook/aapoly, among others, works fine now.
2010-01-13radeong: Change DRI driver name to radeong.Corbin Simpson
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
Will re-enable when the bugs are ironed out.
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
This is just a tiny bit faster.
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster.
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13gallium/draw: s/clipper/clip_stage/ to be consistant with other stagesBrian Paul
2010-01-13gallium/draw: whitespace and commentsBrian Paul
2010-01-13gallium/draw: remove always-true conditionalBrian Paul
2010-01-13gallium: remove forward struct declBrian Paul
Other struct types (like pipe_texture) are referenced before they're defined so no reason to special-case this one.
2010-01-13DRI2: don't send DRI2 requests the server doesn't know aboutJesse Barnes
At init time, NULL out the hooks that send the server new requests. DRI2 never supported these extensions, so this preserves old behavior on old servers with new Mesa.
2010-01-13GLX/DRI2: pass X drawable ID insteadJesse Barnes
These happened to be the same in my testing since I was using apps that depend on the GLX 1.2 behavior where X and GLX drawables are interchangeable.
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene.
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13GLX: use glproto CFLAGS etc. when buildingJesse Barnes
Roll the glproto check into the dri2proto and libdrm check so we get the proper CFLAGS and LDFLAGS for the package.
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
Adjust definition of empty_bin according to what's actually in empty bins. We often have a state packet before/after load commands. Still need to do something about the fence packets.
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
Load zbuffer contents for binned scenes that don't start with a clear and which have a bound zbuffer.
2010-01-13st/dri: Make sure we always request a fake front.Thomas Hellstrom
This should be the correct, but sub-optimal way to handle things on pre-1.7 servers. For servers that automatically adds a fake front we should never request the fake front and handle the reply differently. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-01-13llvmpipe: added debug warningBrian Paul
2010-01-13llvmpipe: comments and LLVMValueRef namingBrian Paul