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2010-11-17mesa: upgrade to glext.h version 66Brian Paul
The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too.
2010-11-17r600g: fix buffer alignmentAlex Deucher
This should fix the remaining buffer alignment issues in r600g.
2010-11-18i965: Fail on loops on gen6 for now until we write the EU emit code for it.Eric Anholt
2010-11-18i965: Add dumping of the sampler default color.Eric Anholt
2010-11-18i965: Add state dumping for sampler state.Eric Anholt
2010-11-18mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt
It's annoying to use test suites under a Mesa debug build because pretty output is cluttered with stderr's continuous reports that you're still using the debug driver.
2010-11-18i965: Shut up spurious gcc warning about GLSL_TYPE enums.Eric Anholt
2010-11-17gallium: Remove redundant sw and debug target helpersJakob Bornecrantz
2010-11-17graw: Use inline debug helper instead of non-inline versionJakob Bornecrantz
2010-11-17libgl-xlib: Use inline debug helper instead of non-inline versionJakob Bornecrantz
2010-11-17glsl: Improve usage message for glsl_compilerChad Versace
The new usage message lists possible command line options. (Newcomers to Mesa currently have to trawl through the source to find the command line options, and we should save them from that trouble.) Example Output -------------- usage: ./glsl_compiler [options] <file.vert | file.geom | file.frag> Possible options are: --glsl-es --dump-ast --dump-hir --dump-lir --link
2010-11-17glsl: Refactor get_num_operands.Kenneth Graunke
This adds sentinel values to the ir_expression_operation enum type: ir_last_unop, ir_last_binop, and ir_last_opcode. They are set to the previous one so they don't trigger "unhandled case in switch statement" warnings, but should never be handled directly. This allows us to remove the huge array of 1s and 2s in ir_expression::get_num_operands().
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-17glsl: Remove the ir_binop_cross opcode.Kenneth Graunke
2010-11-17Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-11-17glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke
We are not aware of any GPU that actually implements the cross product as a single instruction. Hence, there's no need for it to be an opcode. Future commits will remove it entirely.
2010-11-17Regenerate glcpp parser.Kenneth Graunke
2010-11-17glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.Kenneth Graunke
This is really supposed to be defined only if the driver supports highp in the fragment shader - but all of our current ES2 implementations do. So, just define it. In the future, we'll need to add a flag to gl_context and only define the macro if the flag is set. "Fixes" freedesktop.org bug #31673.
2010-11-17egl_dri2: Add missing intel chip ids.Robert Hooker
Signed-off-by: Robert Hooker <robert.hooker@canonical.com>
2010-11-17glsl: Fix Doxygen tag \file in recently renamed filesChad Versace
2010-11-17glsl: Fix erroneous cast in ast_jump_statement::hir()Chad Versace
Return values were erroneously cast from (ir_rvalue*) to (ir_expression*). NOTE: This is a candidate for the 7.9 branch.
2010-11-17glsl: Fix constant expression handling for <, >, <=, >= on vectors.Kenneth Graunke
ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal are defined to work on vectors as well as scalars, as long as the two operands have the same type. This is evident from both ir_validate.cpp and our use of these opcodes in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual built-in functions. Found by code inspection. Not known to fix any bugs. Presumably, our tests for the built-in comparison functions must pass because C.E. handling is done on the ir_call of "greaterThan" rather than the inlined opcode. The C.E. handling of the built-in function calls is correct. NOTE: This is a candidate for the 7.9 branch.
2010-11-17r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák
2010-11-17r600c/evergreen: texture align is group_bytes just like 6xx/7xxAlex Deucher
Default group bytes to 512 on evergreen. Don't query tiling config yet for evergreen, the current info returned is not adequate for evergreen (no way to get bank info).
2010-11-16mesa: minor clean-ups in context codeBrian Paul
2010-11-16mesa: reorder texture_error_check() paramsBrian Paul
To better match other functions.
2010-11-16mesa: 80-column wrappingBrian Paul
2010-11-16mesa: whitespace cleanupsBrian Paul
2010-11-16mesa: fix error messages and minor reindentingBrian Paul
2010-11-16Refresh autogenerated glcpp parser.Kenneth Graunke
2010-11-16glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke
Per section 4.5.4 of the GLSL 1.30 specification.
2010-11-17r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example.
2010-11-16r300g: remove the hack with OPCODE_RETMarek Olšák
RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days.
2010-11-16glsl: Simplify generation of swizzle for vector constructorsIan Romanick
2010-11-16glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick
These predicates will be used in other places soon.
2010-11-16libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.José Fonseca
2010-11-15mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee
2010-11-15glsl: Add ir_constant_expression.cpp to SConscript.Vinson Lee
This was accidentally removed in commit 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4. Fixes SCons builds.
2010-11-15glsl: remove opt_constant_expression.cpp from SConscriptBrian Paul
And alphabetize the opt_* files.
2010-11-15mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul
2010-11-15glsl: fix assorted MSVC warningsBrian Paul
2010-11-15st/mesa: fix glDrawPixels(depth/stencil) bugsBrian Paul
When drawing GL_DEPTH_COMPONENT the usual fragment pipeline steps apply so don't override the depth state. When drawing GL_STENCIL_INDEX (or GL_DEPTH_STENCIL) the fragment pipeline does not apply (only the stencil and Z writemasks apply) so disable writes to the color buffers. Fixes some regressions from commit ef8bb7ada98f1ddc8e2554a7336af5d669cb1290
2010-11-15glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke
This helps distinguish between lowering passes, optimization passes, and other compiler code.
2010-11-15glsl: Remove unused and out of date Makefile.am.Kenneth Graunke
This was from when glsl2 lived in a separate repository and used automake.
2010-11-15glsl: Add constant expression handling for asinh, acosh, and atanh.Kenneth Graunke
2010-11-15glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-11-15glsl: Implement the asinh, acosh, and atanh built-in functions.Kenneth Graunke
2010-11-15generate_builtins.py: Fix inconsistent use of tabs and spaces warning.Kenneth Graunke
2010-11-15glsl: Refresh autogenerated lexer and parser files.Kenneth Graunke
For the last three commits.