Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-17 | Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch | Keith Whitwell | |
2007-07-13 | Fix for-loop in interp() so we don't go out of bounds. | Brian | |
Improved comments for that loop. Added some sanity check assertions regarding vertex layout. | |||
2007-07-13 | set INTERP_CONSTANT when appropriate | Brian | |
Not really signficant now since draw_flat stage copies the provoking vertex color to all prim verts. | |||
2007-07-13 | comments | Brian | |
2007-07-13 | Enable Keith's branch-less stipple code - it works. | Brian | |
2007-07-13 | Add 'prim' field to quad so that stipple and aa coverage stages can do the ↵ | Brian | |
right thing. | |||
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian | |
2007-07-13 | press 's' to toggle smoothing | Brian | |
2007-07-13 | Added basic occlusion counting | Brian | |
2007-07-13 | minor rename | Brian | |
2007-07-13 | Add conditional-free implementation (disabled, not tested) | Keith Whitwell | |
2007-07-13 | Simplify slightly. | Keith Whitwell | |
Don't bother trying to save a small memcpy. | |||
2007-07-12 | minor changes, comments about multiple color buffers, MRT. | Brian | |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian | |
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive. | |||
2007-07-12 | XXX comment about skipping stipple for points/lines | Brian | |
2007-07-12 | s/prim_setup/sp_draw_render_stage/, new comments | Brian | |
2007-07-12 | Remove dead code | Brian | |
2007-07-12 | Rename prim_stage -> draw_stage | Brian | |
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | |
2007-07-12 | front/back-face determination was wrong | Brian | |
2007-07-12 | culling was inverted | Brian | |
2007-07-12 | handle edge flags for GL_POLYGONs | Brian | |
2007-07-12 | fix MIN/MAX mix-up | Brian | |
2007-07-11 | remove unused hw_data_offset | Brian | |
2007-07-11 | disable debug printfs | Brian | |
2007-07-11 | remove glDepthFunc(GL_LEQUAL) change from prev commit | Brian | |
2007-07-11 | Fix broken depth offset. | Brian | |
The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta. | |||
2007-07-11 | Obsolete file. | Brian | |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian | |
2007-07-11 | Fix screen corruption on resize. | Keith Whitwell | |
Move buffer resize check to immediately after swapbuffers. Update cliprects inside the locked region of swapbuffers. | |||
2007-07-11 | need to clamp floats to [0,1] in write functions | Brian | |
2007-07-11 | fix stencil logic error, use proper front/back face value | Brian | |
2007-07-11 | Compute quad.facing from prim->det and polygon winding. | Brian | |
Updated comments/questions about area vs. prim->det. | |||
2007-07-11 | remove bogus assertion, change drawable updates | Roland Scheidegger | |
don't update driDrawable information until later at all (blit needs fixing). | |||
2007-07-11 | drop some more code no longer needed | Roland Scheidegger | |
2007-07-11 | some fixes, fake frontbuffer | Roland Scheidegger | |
still doesn't work quite right (resize). Fake frontbuffer doesn't copy in real frontbuffer. Don't even think about doing rotation/page flip/triple buffering for now... More cleanups needed (fake cliprects etc.) | |||
2007-07-10 | Checkpoint: stencil roughly working, some bugs to fix... | Brian | |
2007-07-10 | Begin hooking up stenciling. | Brian | |
2007-07-10 | clean-ups | Brian | |
2007-07-10 | Fill in remaining switch cases. Only call next stage if quad->mask != 0. | Brian | |
2007-07-10 | remove debug printf | Brian | |
2007-07-10 | Fix line clipping bug. New comments. | Brian | |
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive. | |||
2007-07-10 | clean-up, comments | Brian | |
2007-07-10 | clamp after offsetting, new comments | Brian | |
2007-07-10 | remove unneeded casts, added comments | Brian | |
2007-07-10 | Do depth testing with integer values. | Brian | |
Using floats (and float->ushort->float conversion) introduces errors. Only GLushort depth buffers work for now... | |||
2007-07-10 | fix problems with polygon offset | Brian | |
2007-07-10 | comments, clean-up | Brian | |
2007-07-10 | copybuffer/cliprect fixups | Roland Scheidegger | |
2007-07-10 | added comments | Brian | |