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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-06-11
r300: fix a GPU lock up
Maciej Cencora
2009-06-11
r300: fix vertex program bug
Maciej Cencora
2009-06-11
r300: move some code for easier debugging
Maciej Cencora
2009-06-11
r300: print vertex program when debugging is enabled
Maciej Cencora
2009-06-11
r300: fix output register allocation for vertex shaders
Maciej Cencora
2009-06-11
r300: hw doesn't support saturation for tex instructions
Maciej Cencora
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
python/retrace: Show the contents of the depth/stencil and surfaces before/af...
José Fonseca
2009-06-11
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
José Fonseca
2009-06-11
wgl: Fix prototype.
José Fonseca
2009-06-11
Merge branch 'mesa_7_5_branch'
José Fonseca
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
vbo: fix assertion, #define IMM_BUFFER_NAME
Brian Paul
2009-06-11
Merge branch 'mesa_7_5_branch'
José Fonseca
2009-06-11
python/tests: Test sampling from a depth texture.
José Fonseca
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
progs: Port fp programs to GLEW.
José Fonseca
2009-06-11
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
meas: Use a read/write transfer when writing stencil component, but not touch...
José Fonseca
2009-06-11
r300: fix indexed primitive rendering when using memory manager
Jerome Glisse
2009-06-11
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...
Thomas Hellstrom
2009-06-11
scons: Indent abbreviated command line strings, so command messages stand out.
Michel Dänzer
2009-06-11
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-10
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
José Fonseca
2009-06-10
mesa: Fix typo in bitmask.
José Fonseca
2009-06-10
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
José Fonseca
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Brian Paul
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Michal Krol
2009-06-10
swrast: fix state validation bug for changing program constants
Brian Paul
2009-06-10
glsl: Fix symbol replacement handling in preprocessor.
Brian Paul
2009-06-10
mesa: disable texture unit error check in _mesa_MatrixMode()
Brian Paul
2009-06-10
docs: document GLSL preprocessor fixes
Brian Paul
2009-06-10
util: Single precision constants.
José Fonseca
2009-06-10
mesa: Single precision constants.
José Fonseca
2009-06-10
mesa: Pure software accum buffer.
José Fonseca
2009-06-10
gallium: Shorthand functions for computing stride and sizes for a rect.
José Fonseca
2009-06-10
gallium: updated PIPE_CAP_x comments
Brian Paul
2009-06-10
r300: make sure indexed rendering doesn't try to use more than the num of ver...
Jerome Glisse
2009-06-09
st/mesa: enable EXT_provoking_vertex
Brian Paul
2009-06-09
tests: prim.c demo, modified for GL_EXT_provoking_vertex
Brian Paul
2009-06-09
tests: need tkmap.c for prim.c
Brian Paul
2009-06-09
draw: implement flatshade_first for drawing pipeline
Brian Paul
2009-06-09
softpipe: implement flatshade_first for triangles
Brian Paul
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