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AgeCommit message (Expand)Author
2007-01-15Implement the ++var and --var operators, improve some constructors.Brian
2007-01-15added vec3 constructor codeBrian
2007-01-15added IR_ELEMENTBrian
2007-01-15checkpoint: ++, -- and && operatorsBrian
2007-01-15Redo the way array indexes are handled. Resolve storage location at code emi...Brian
2007-01-15remove old globalsBrian
2007-01-15commentsBrian
2007-01-15Move some global vars into slang_assemble_ctx.Brian
2007-01-15fix the subassig, mulassign and divassign casesBrian
2007-01-15clean-up slang_allocate_storage()Brian
2007-01-13added glUniform1fv_func, glUniform2fv_funcBrian
2007-01-13Rework code related to temp register allocation, both for user variablesBrian
2007-01-13slang_variable_scope now stores array of pointers to slang_variables.Brian
2007-01-13added another vec4 constructor, updated += operatorBrian
2007-01-11Fix a problem with inlined "return" statements. Make some attempt to free te...Brian
2007-01-11disable some code that'll eventually go awayBrian
2007-01-11new vec3 constructor, replace float_add w/ vec4_addBrian
2007-01-11tweak outputBrian
2007-01-10checkpoint: codegen for global vars/constants now workingBrian
2007-01-10checkpoint: codegen for global vars w/ initializersBrian
2007-01-10assorted code clean-upsBrian
2007-01-10fix size bug in _mesa_add_attribute()Brian
2007-01-10simplify _mesa_add_state_reference()Brian
2007-01-10Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09added a few more 2.0 functionsBrian
2007-01-09Implement vertex attribute binding.Brian
2007-01-09more debug code (disabled)Brian
2007-01-09add code for generic attributes 16..31Brian
2007-01-09added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()Brian
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
2007-01-09remove old commentBrian
2007-01-09Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian
2007-01-09Implement shadow samplers and dFdx(), dFdy() code generation.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08check if _Current == NULL for TXBBrian
2007-01-08added 1D texture functionsBrian
2007-01-08Remove if (tObj) conditional so that texture units without a texture imageBrian
2007-01-08update texture1D functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-08Move some code around, add some comments.Brian
2007-01-08Move storage allocation functions from slang_emit.c to slang_codegen.cBrian
2007-01-08checkpoint: more work on variable/storage allocationBrian
2007-01-08Checkpoint: re-org of (global) variable allocation code. More to come...Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-05added PROGRAM_SAMPLERBrian
2007-01-05added Sampler field to prog_instruction structBrian
2007-01-05added PROGRAM_SAMPLERBrian
2007-01-05added _mesa_add_sampler()Brian