Age | Commit message (Collapse) | Author |
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Previously hard-wired to 0..1
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It doesn't seem to be possible to set the egdeflag in the
vertex shader, so we need to fallback to pushing vertices
through the FIFO and use method 0x15e4 if they are used.
This only works if VP does MOV OUT[X] IN[Y] where X is the
edgeflag output, and Y is saved so we can tell the correct
input later.
The VP still writes the useless values to wasted outputs
as punishment.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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- This fixes a crash upon starting spring (a rts engine/game).
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
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The function was moved and renamed in 0bed834b.
Signed-off-by: Tomas Carnecky <tom@dbservice.com>
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(cherry picked from commit 1bf2d78b11ac9ac71f4be285963db1af9f09fe73)
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Shaves 400 bytes or so from i915_dri.so.
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