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2011-02-07r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet
r600_shader_from_tgsi().
2011-02-07r600g: Split r600_bc_alu_src.Henri Verbeet
The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
2011-02-07r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet
This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
2011-02-07r600g: tgsi_dst() can't fail.Henri Verbeet
2011-02-07r600g: tgsi_src() can't fail.Henri Verbeet
2011-02-07wayland-egl: Force roundtrips to get device name and authenticate correctlyKristian Høgsberg
If the client hasn't done the initial wl_display_iterate() at the time we initialize the display, we have to do that in platform_wayland.c. Make sure we detect that correctly instead of dup()ing fd=0, and use the sync callback to make sure we don't wait forever for authorization that won't happen.
2011-02-07egl_dri2: Add wayland platformBenjamin Franzke
2011-02-07egl_dri2: Export dri2_get_driver_for_fdBenjamin Franzke
2011-02-07egl_dri2: Enable pixmap bind_to_texture according to the extensionBenjamin Franzke
2011-02-07st/egl: Add wayland platformBenjamin Franzke
2011-02-07st/egl: drm_image: Check for MESA_drm_imageBenjamin Franzke
MESA_drm_image isnt limited to drm platform, others can enable the extension too.
2011-02-07st/egl: native_helper: Add resource_surface_import_resourceBenjamin Franzke
2011-02-07egl: Implement libwayland-eglBenjamin Franzke
This library is required and defined by wayland for EGL implementations supporting wayland.
2011-02-07egl: Add wayland platformBenjamin Franzke
2011-02-07intel: Implement dri2::{Allocate,Release}BufferBenjamin Franzke
2011-02-07st/dri: Implement dri2::{Allocate,Release}BufferBenjamin Franzke
2011-02-07Add dri2::{Allocate,Release}Buffer extensionBenjamin Franzke
2011-02-07r600g: correctly report supported vertex formatsMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-02-07r600g: use the new vertex buffer managerMarek Olšák
2011-02-07util: import a new vertex buffer managerMarek Olšák
This code has originally matured in r300g and was ported to r600g several times. It was obvious it's a code duplication. See also comments in the header file.
2011-02-06r600g: do not flush the uploaderMarek Olšák
2011-02-06r300g: do not flush the uploaderMarek Olšák
We don't have to unmap and recreate the upload buffer when a flush occurs. This should also prevent buffer allocations from failing.
2011-02-06configure.ac: correctly check for libdrm_radeon versionMarek Olšák
2011-02-06r300g: RS400 doesn't have ZMASKMarek Olšák
2011-02-06r600g: use surface format not underlying texture formatDave Airlie
This uses the surface format to set the CB up not the underlying texture format, since these can and do differ. Fixes piglit fbo-srgb.
2011-02-05r300/compiler: Disable register rename pass on r500Tom Stellard
The scheduler and the register allocator are not good enough yet to deal with the effects of the register rename pass. This was causing a 50% performance drop in Lightsmark. The pass can be re-enabled once the scheduler and the register allocator are more mature. r300 and r400 still need this pass, because it prevents a lot of shaders from using too many texture indirections. NOTE: This is a candidate for the 7.10 branch.
2011-02-05r300/compiler: Don't count BEGIN_TEX instructions in the compiler statsTom Stellard
2011-02-05mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)Dave Airlie
This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new constant to say that the driver can support sRGB enabled FBOs since enabling the extension doesn't mean the driver can actually support sRGB. Also adds the suggested state flush in the core code suggested by Brian. fix the ARB_fbo color encoding. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04mesa: Fix error checks in GetVertexAttrib functionsIan Romanick
Querying index zero is not an error in OpenGL ES 2.0. Querying an index larger than the value returned by GL_MAX_VERTEX_ATTRIBS is an error in all APIs. Fixes bugzilla #32375.
2011-02-04linker: Generate link errors when ES shaders are missing stagesIan Romanick
ES requires that a vertex shader and a fragment shader be present. Fixes bugzilla #32214.
2011-02-04glsl: Add opt_copy_propagation_elements.cpp to SConscript.Vinson Lee
Fixes SCons build.
2011-02-04i965: Drop the dead tracking of color_regions[].Eric Anholt
We pull the draw regions right out of the renderbuffers these days.
2011-02-04i965: Drop the INTEL_DEBUG=state spam about the cache size check.Eric Anholt
There's way more interesting info in INTEL_DEBUG=state if you could find it among the state size checks.
2011-02-04glsl: Remove extra checks for constant true assignment conditions.Eric Anholt
These are already stripped by opt_constant_folding.cpp.
2011-02-04glsl: Fix a comment typo in copy propagation.Eric Anholt
2011-02-04glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt
This patch cleans up many of the extra copies in GLSL IR introduced by i965's scalarizing passes. It doesn't result in a statistically significant performance difference on nexuiz high settings (n=3) or my demo (n=10), due to brw_fs.cpp's register coalescing covering most of those extra moves anyway. However, it does make the debug of wine's GLSL shaders much more tractable, and reduces instruction count of glsl-fs-convolution-2 from 376 to 288.
2011-02-03ralloc: Add missing va_end following va_copy.Vinson Lee
2011-02-04r600g: don't set tile_type on evergreen.Dave Airlie
Since we never bind the actual DB to the CB/texture only the flushed one we don't need to track the tile type at the moment.
2011-02-04r600g: fix evergreen sampler view + depth interactionDave Airlie
2011-02-03util: Change u_get_transfer_vtbl usage argument type to match prototype.Vinson Lee
The type of u_get_transfer_vtbl of the usage argument in u_transfer.h is unsigned and not enum pipe_transfer_usage. This patch changes the type of usage to unsigned to match the prototype in the header file.
2011-02-03glsl: Add using statements for standard library functions.Vinson Lee
Standard library functions in C++ are in the std namespace. When using C++-style header files for the standard library, some compilers, such as Sun Studio, provide symbols only for the std namespace and not for the global namespace. This patch adds using statements for standard library functions. Another option could have been to prepend standard library function calls with 'std::'. This patch fixes several compilation errors with Sun Studio.
2011-02-04r600g: get offset for correct texture when setting up CB.Dave Airlie
this fixes the mipmap tests with tiling forced on. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: avoid trying to flush the flushing texture.Dave Airlie
Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: evergreen CB check for flushed textureDave Airlie
2011-02-04r600g: flushing texture needs all levels.Dave Airlie
For mipmap generation we need all levels in the flushing texture. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: remove unused variablesDave Airlie
2011-02-04r600g: add a flag to just create flushed texture without flushing.Dave Airlie
This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: also check CB bindings for textures to depth flush.Dave Airlie
This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: flush depth texture before a blit from it.Dave Airlie
If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <airlied@redhat.com>