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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-12-03
r300g: fix build
Marek Olšák
2010-12-03
r300g: Drop unnecessary cast
nobled
2010-12-03
r300g: Abort if draw_create() fails
nobled
2010-12-03
r300g: Abort if atom allocations fail
nobled
2010-12-03
nv50: silence some unknown get_param warnings
Ben Skeggs
2010-12-02
st/mesa: avoid large stack allocations in readpixels code
Brian Paul
2010-12-02
swrast: avoid large stack allocations in tex combine code
Brian Paul
2010-12-02
swrast: avoid large stack allocations in blend code
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
r600g: bump texture/cb limits appropriately for evergreen
Alex Deucher
2010-12-02
r600c: bump texture limits to hw limits
Alex Deucher
2010-12-02
gallium/util: add states relevant to geometry shaders
Zack Rusin
2010-12-02
mesa: Temporary hack to prevent stack overflow on windows
José Fonseca
2010-12-02
wgl: Fix visual's buffer_mask configuration.
José Fonseca
2010-12-02
mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
José Fonseca
2010-12-02
mesa: Add getters for ARB_copy_buffer's attachment points.
Eric Anholt
2010-12-02
mesa: Add getters for the rest of the supported draw buffers.
Eric Anholt
2010-12-02
glsl: Fix flipped return of has_value() for array constants.
Eric Anholt
2010-12-02
WIN32_THREADS -> WIN32
José Fonseca
2010-12-02
softpipe: increase max texture size to 16K
Brian Paul
2010-12-02
mesa: raise max texture sizes to 16K
Brian Paul
2010-12-02
r300/compiler: disable the swizzle lowering pass in vertex shaders
Marek Olšák
2010-12-02
wgl: Unreference the current framebuffer after the make_current call.
José Fonseca
2010-12-02
util: Don't try to use imagehlp on mingw.
José Fonseca
2010-12-02
util: __builtin_frame_address() doesn't work on mingw.
José Fonseca
2010-12-02
util: Plug leaks in util_destroy_gen_mipmap.
José Fonseca
2010-12-02
wgl: Fix double free. Remove dead code.
José Fonseca
2010-12-02
r300g: fix up cubemap texture offset computation
Marek Olšák
2010-12-02
util: C++ safe.
José Fonseca
2010-12-02
retrace: Some fixes.
José Fonseca
2010-12-02
st/vega: polygon_array requires a deep free.
Chia-I Wu
2010-12-02
st/vega: Destroy the pipe context with vg_context.
Chia-I Wu
2010-12-01
glsl: Fix linker bug in cross_validate_globals()
Chad Versace
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
i965: add support for polygon mode on Sandybridge.
Xiang, Haihao
2010-12-02
i915g: Make sure that new vbo gets updated
Jakob Bornecrantz
2010-12-02
i915g: Improve debug printing for textures
Jakob Bornecrantz
2010-12-02
i915g: Fix closure of full batch buffers
Chris Wilson
2010-12-02
i915g: track TODO items
Daniel Vetter
2010-12-02
i915g: assert(depth_surface->offset == 0)
Daniel Vetter
2010-12-02
i915g: enable x-tiling for render targets
Daniel Vetter
2010-12-02
i915g: switch rendering to mipmapped textures to (x,y) offsets
Daniel Vetter
2010-12-02
i915g: enable X-tiling for textures
Daniel Vetter
2010-12-02
i915g: don't pot-align stride for tiled buffers
Daniel Vetter
2010-12-02
i915g: postpone mipmap/face offset calculation
Daniel Vetter
2010-12-02
i915g: implement unfenced relocs for textures using tiling bits
Daniel Vetter
2010-12-02
i915g: implement unfenced color&depth buffer using tiling bits
Daniel Vetter
2010-12-02
i915g: return tiling in iws->buffer_from_handle
Daniel Vetter
2010-12-02
i915g: prepare winsys/batchbuffer for execbuf2
Daniel Vetter
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