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2008-11-17gallium: State when there are no memory leaks detected.José Fonseca
2008-11-17gallium: Make handle_table reentrant.José Fonseca
Ensure that the object has consistent state also when calling the destroy callback. Namely, ensure the object passed to the callback is removed from the table prior to calling the destroy callback to avoid a infinite loop or double free.
2008-11-16gallivm: fix some small stuff.Stephane Marchesin
2008-11-16i915: Silence warningsJakob Bornecrantz
2008-11-15Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/shader/prog_print.c
2008-11-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-15i915: Silence warningJakob Bornecrantz
2008-11-14gallium: increase table size for fast log/pow functionsBrian Paul
The various conformance tests pass now.
2008-11-14util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul
2008-11-14translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell
2008-11-14trivial: more testsKeith Whitwell
2008-11-14mesa: fix buildAlan Hourihane
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
The Swizzle and Size fields carry all the info we need now.
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups...
2008-11-13mesa: make writemask_string() non-staticBrian Paul
2008-11-13mesa: remove some do-nothing GLSL codeBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
2008-11-13mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul
2008-11-13mesa: tweak program register printing for RelAddr caseBrian Paul
2008-11-13build default set of progs + eglAlan Hourihane
2008-11-13Fix configs/linux-dri to build winsys again.Pekka Paalanen
SRC_DIRS was being reset, which left winsys unbuilt. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-13CELL: fix stencil twiddling, stencil invertRobert Ellison
Many stencil tests were failing because of a failure to read the stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported texture format". This is fixed for the case of a stencil/Z S824Z format (which twiddles just like the 32-bit color formats). tests/stencilwrap.c was failing on the GL_INVERT test, because the emitted code for "spe_xori" turned out not to be an actual "xori" instruction, but rather a "stqd" instruction, because of a typo in the rtasm code. This is now fixed, and tests/stencil_wrap now works.
2008-11-13Merge branch 'gallium-0.2' of ↵Stephane Marchesin
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.2
2008-11-13gallium: add st_set_teximage_surface for EXT_texture_from_pixmapBen Skeggs
support.
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-12tgsi: More comments on source register indirect and 2D indexing.Michal Krol
2008-11-12i965: Upload state on primitive switch, don't just prepare it.Eric Anholt
This was a regression in 59b2c2adbbece27ccf54e58b598ea29cb3a5aa85 that broke blender, among other apps.
2008-11-12i965: Fix VB refcount leak on aperture overflow.Eric Anholt
2008-11-12nv04..nv30: fix pipe_surface initPekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-12Merge commit 'origin/gallium-0.1' into gallium-0.2Pekka Paalanen
* commit 'origin/gallium-0.1': Mesa: fix number of buffers in st_draw_vbo(). Nouveau: fix nv20_vertex_layout() Nouveau: update nv20 miptree according to nv40. Nouveau: build, link and use nv20. Nouveau: name replace for nv20. Nouveau: Rename nv20/ files as nv20. Nouveau: copy nv30_vertprog.c to nv20. Nouveau: start nv20 by copying the nv10 tree.
2008-11-12Add glsync demo program from jbarnes for testing vblank synchronization.Eric Anholt
2008-11-12i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt
As far as I can read in the docs, VS threads can be 1:1 with the pairs of VUE handles allocated for them. Also, G4X can run twice as many threads as before (though we won't unless the we bump the preferred URB entries for VS).
2008-11-12i965: Fix up SF max_threads.Eric Anholt
We were dividing the number of URB entries by two to get number of threads, which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the maximum number of threads is 24, not 12.
2008-11-12i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt
The clip thread could potentially deadlock when processing tristrips since being moved back to dual-thread mode, as the two threads could each have 4 VUEs referenced and not be able to allocate another one since SF processing wasn't able to continue (needing 5 entries before it freed 2). In constrained URB mode, similar deadlock could even have occurred with polygons (so we cut back max_threads if we can't handle it any primitive type).
2008-11-12i965: Update WM maximum threads for G4X.Eric Anholt
2008-11-12i965: Add a big comment explaining my understanding of URB management.Eric Anholt
It shouldn't offer anything new over what's in the docs (except for G4X notes), but here it's all in one place.
2008-11-12glFlush before CopySubBuffer, fix coordinates and extension name typo.Kristian Høgsberg
2008-11-12CELL: fix stencil test bugsRobert Ellison
Fixed a boneheaded error in the generation of SPU code that calculates the results of the stencil test. Basically, all the greater than/less than calculations were exactly inverted: they were coded as though the given comparison took the stencil value as a left-hand operand and the reference value as a right-hand operand, but the actual semantics always put the reference as the left-hand operand and the stencil as the right-hand operand. With this fix, tests/dinoshade runs, as do all the other Mesa tests and samples that use stencil (and that don't use texture formats unsupported by Cell).
2008-11-12gallium: add missing prototypesBrian Paul
2008-11-12cell: move semicolons to silence warnings w/ other compilersBrian Paul
2008-11-12cell: include cell_surface.hBrian Paul
2008-11-12cell: fix typo in EMIT_ macroBrian Paul
2008-11-12cell: added -Wmissing-prototypesBrian Paul
2008-11-12cell: include cell_pipe_state.hBrian Paul
2008-11-12util: Optimise log2().Michal Krol
2008-11-12util: Optimise log2().Michal Krol
2008-11-12rtasm: Use INLINE keyword. Compile for all platforms, not only GALLIUM_CELL.Michal Krol