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2008-12-22gdi: Cleanup sconsfile.José Fonseca
2008-12-19Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-19gallium: begin adapting Ian's 3D mipmap gen code to gallium utility libBrian Paul
Unfinished, a big no-op for now.
2008-12-19gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVBrian Paul
This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f
2008-12-19Add do_row_3d for mipmapping 3D texturesIan Romanick
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats.
2008-12-19Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick
2008-12-19965 / GLSL: Use full precision for EXP instructionIan Romanick
The partial precision mode doesn't have quite enough bits of precision to pass conformance tests.
2008-12-19GLSL: The LOG2 macro doesn't have enough precisionIan Romanick
It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits".
2008-12-19intel: Fix glBitmap top/bottom clipping.Eric Anholt
Bug #19139.
2008-12-19intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt
2008-12-19intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt
2008-12-19intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt
2008-12-19cell: fix build breakageBrian Paul
2008-12-19gallium: set ST_NEW_FRAMEBUFFER when setting new surfacesAlan Hourihane
2008-12-19mesa: s/CC/APP_CC/ in progs/glsl/MakefileBrian Paul
2008-12-19gallium: replace #elif with #elseBrian Paul
2008-12-18intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt
glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job.
2008-12-18mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt
2008-12-18mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
2008-12-18tgsi: scan for additional info: uses_fogcoord, uses_frontfacingBrian Paul
2008-12-18gallium: fix two-sided lighting test in state trackerBrian Paul
This fixes two-sided lighting for vertex shaders.
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-12-18i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao
2008-12-18i915: fix abort issue. (bug #19147)Xiang, Haihao
2008-12-18mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-18dri: fix for Cygwin compilation, bug 19144Jon Turney
2008-12-18mesa: updated commentsBrian Paul
2008-12-18demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-18util: check for frag/vertShader=0 before attachingBrian Paul
2008-12-18softpipe: initialize refcount and winsysJerome Glisse
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-12-18softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-18Gallium: fix for conform testRobert Ellison
The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
2008-12-18i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao
2008-12-18i915: fix abort issue. (bug #19147)Xiang, Haihao
2008-12-17mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
2008-12-17softpipe: fix vertex shader texture samplingBrian Paul
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
2008-12-17gallium: fix memory corruption in u_gen_mipmap.cBrian Paul
Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
2008-12-17mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-17dri: fix for Cygwin compilation, bug 19144Jon Turney
2008-12-17mesa: updated commentsBrian Paul
2008-12-17mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
2008-12-17demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-17util: check for frag/vertShader=0 before attachingBrian Paul
2008-12-17mesa: add missing cases for texture array targetsBrian Paul
2008-12-17Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul
This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things...
2008-12-17mesa: fix vertex program test in get_fp_input_mask()Brian Paul
We were accidentally using the fixed-function logic when a vertex shader was being used.
2008-12-17winsys: fix depth buffer size when using stencilBrian Paul