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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Commit message (
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Author
2008-02-01
Cell: move some tile get/clear code
Brian
2008-02-01
Cell: use global color_shuffle to remove a switch stmnt
Brian
2008-02-01
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Brian
2008-02-01
Cell: rename/move global vars
Brian
2008-02-01
Cell: deprecate some use of struct cell_command - it should go away completely
Brian
2008-02-01
Cell: remove commands from top-level while loop which should only appear in b...
Brian
2008-02-01
Cell: move ztest before color interp/packing
Brian
2008-02-01
Cell: rename fields of the tile_t union
Brian
2008-02-01
Cell: implement Z16 and Z32 testing with SIMD instructions.
Brian
2008-02-01
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Brian
2008-01-31
Fix using "ccache ppu-gcc" for CC and fix parallel builds
Ian Romanick
2008-01-31
fix typo
Brian
2008-01-31
gallium: fix problem in which texcoords and varying vars got mapped to the sa...
Brian
2008-01-31
Fix problem in mapping vertex program outputs (found with "spring" game engine)
Brian
2008-01-31
gallium: comments about fragment Z computation
Brian
2008-01-31
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
Brian
2008-01-31
gallium: fix get/put typo regression
Brian
2008-01-31
Cell: SIMD-ize const_coeff()
Brian
2008-01-31
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Brian
2008-01-31
tgsi: Use ESI instead of EBX as temp reg on non-win32
Keith Whitwell
2008-01-31
gallium: Portability fixes.
José Fonseca
2008-01-31
gallium: Make the build output dir depend on the configuration.
José Fonseca
2008-01-31
gallium: Add SCons as alternative build system for Gallium.
José Fonseca
2008-01-30
I don't know why using uint64_t for "base" doesn't work. Ugh.
Ian Romanick
2008-01-30
Use SPUs for vertex shader processing
Ian Romanick
2008-01-30
Add driver_private field for drivers that hook shader_queue_flush.
Ian Romanick
2008-01-30
Numerous small fixed to PPU-SPU vertex shader protocol
Ian Romanick
2008-01-30
cell_array_info should not be 16-byte aligned
Ian Romanick
2008-01-30
Correctly read / write vertex header from / to main memory
Ian Romanick
2008-01-30
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Ian Romanick
2008-01-30
Set machine->Processor
Ian Romanick
2008-01-30
Elts are always ints, pass vOut pointers in-line in command
Ian Romanick
2008-01-30
Implement micro_pow and micro_sqrt
Ian Romanick
2008-01-30
Fix size calculation in attribute fetch.
Ian Romanick
2008-01-30
Fetch uniforms from main memory.
Ian Romanick
2008-01-30
Missing amperstand in previous commit. Oops.
Ian Romanick
2008-01-30
Pass ptr to local memory copy instead of main memory to exec_instruction
Ian Romanick
2008-01-30
Provide mechanism to hook in custom vertex shader cache flush function
Ian Romanick
2008-01-30
Implement vertex fetch / vertex shader output write-back
Ian Romanick
2008-01-30
Initial pass at instruction / declaration fetch
Ian Romanick
2008-01-30
Initial pass at vertex shader on SPU using TGSI VM
Ian Romanick
2008-01-30
Cell: prototype SIMD code for z testing
Brian
2008-01-30
Cell: start to SIMD-ize triangle attribute interpolation
Brian
2008-01-30
Cell: fold setup_tri() into tri_draw()
Brian
2008-01-30
Cell: make 'setup' a regular var instead of passing around a pointer everywhere
Brian
2008-01-30
Cell: minor code refactoring, movement
Brian
2008-01-30
Cell: check tile status before wait_on_mask()
Brian
2008-01-30
Cell: make wait_on_mask() static/inlined
Brian
2008-01-30
Cell: move CELL_MAX_SPUS
Brian
2008-01-30
gallium: Teach draw_vf about draw vertices.
José Fonseca
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