Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-09 | st: make loops over 3D texture slices a litte more intuitive | Brian Paul | |
2009-04-09 | st: reformatting and clean-ups in texture code | Brian Paul | |
2009-04-09 | tgsi/sse2: Fix ARL instruction. | Michal Krol | |
2009-04-09 | tgsi/sse2: Fix LIT instruction. | Michal Krol | |
2009-04-09 | trace: Dump the fence, not its pointer. | José Fonseca | |
2009-04-09 | wgl: Remove unused member. | José Fonseca | |
2009-04-09 | trace: Use 'flags' name consistently. | José Fonseca | |
2009-04-09 | gallium: Use "flags" consistently. | José Fonseca | |
2009-04-09 | gdi: Use stw_* names. | José Fonseca | |
2009-04-09 | wgl: Use more stw_* names. | José Fonseca | |
2009-04-09 | wgl: Use hooks instead of subclassing the window. | José Fonseca | |
Subclassing the window is invasive: we might call an old window proc even after it was removed. Glut and another bug just in the wrong time was provoking this. Hooks don't have this problem. | |||
2009-04-09 | mesa: fix potential recursive locking deadlock in _mesa_HashWalk() | Brian Paul | |
If the walk callback called _mesa_HashRemove() we'd deadlock. | |||
2009-04-09 | i965: free shader's constant buffer in brwDeleteProgram() | Brian Paul | |
Fixes mem leak observed with texcombine test. | |||
2009-04-09 | wgl: Catch the attempt of releasing a context which is not current. | José Fonseca | |
2009-04-09 | wgl: Move the framebuffer list to the device. Avoid recursive locking. | José Fonseca | |
2009-04-09 | wgl: More symbol naming normalization. | José Fonseca | |
2009-04-09 | stw: Use wglext.h's defines and prototypes. | José Fonseca | |
2009-04-09 | stw: Normalize symbols prefix. | José Fonseca | |
2009-04-09 | wgl: Add const qualifier to global constant data. | José Fonseca | |
2009-04-08 | i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4() | Brian Paul | |
This fixes the random results that were seen when fetching a constant inside an IF/ELSE clause. Disabling the execution mask ensures that all the components of the register are written. | |||
2009-04-08 | i965: clean-ups, debug code in brw_wm_glsl.c | Brian Paul | |
2009-04-08 | i965: init current_const[i].index = -1 | Brian Paul | |
2009-04-08 | i965: move the fetch_constants() call before setting conditional mod state | Brian Paul | |
Before, the instruction's CondUpdate field was mistakenly effecting the constant-fetch operation. Fixes progs/glsl/bump.c demo. But there are some other issues related to condition flags and IF/ELSE that need investigation... | |||
2009-04-08 | mesa: minor datatype changes in optimization code | Brian Paul | |
2009-04-09 | nv50: adapt for new clear interface | Ben Skeggs | |
this is so much nicer :) | |||
2009-04-08 | r300-gallium: Properly emit indexbufs. | Corbin Simpson | |
This fixes hardlocks with anything using elts. | |||
2009-04-08 | r300-gallium: Add vertex shader constant emit. | Corbin Simpson | |
2009-04-08 | python/retrace: Try to cope with failures creating textures. | José Fonseca | |
2009-04-08 | python: Don't try to finish a null fence. | José Fonseca | |
2009-04-08 | python/retrace: Use colors on windows console. | José Fonseca | |
2009-04-08 | Mesa: allow suppression of debug messages in a debug build | Robert Ellison | |
For testing, it's very useful to be able to test on a debug build, while suppressing the debug messages (messages that are by default suppressed in a release build), in order to see the same behavior that users of release builds will see. For example, the "piglit" test suite will flag an error on programs that produce unexpected output, which means that a debug build will always fail due to the extra debug messages. This change introduces a new value to the MESA_DEBUG environment variable. In a debug build, explicitly setting MESA_DEBUG to "0" will suppress all debug messages (both from _mesa_debug() and from _mesa_warning()). (The former behavior was that debug messages were never suppressed in debug builds.) Behavior of non-debug builds has not changed. In such a build, _mesa_debug() messages are always suppressed, and _mesa_warning() messages will be suppressed unless MESA_DEBUG is set *to any value*. | |||
2009-04-08 | gallium: when using gl_PointCoord ensure we use the correct attribute. | Alan Hourihane | |
2009-04-08 | python/retrace: Allow to specify the range of calls of interest. | José Fonseca | |
2009-04-08 | trace: Make calls dumping threadsafe. | José Fonseca | |
2009-04-08 | trace: Make call no global. | José Fonseca | |
2009-04-08 | python/retrace: Handle recent traces. | José Fonseca | |
Try to keep backwards compatability with old traces as much as possible. | |||
2009-04-08 | python: Fix method renaming. | José Fonseca | |
2009-04-08 | python: Cope with null surfaces. | José Fonseca | |
2009-04-08 | wgl: Integrate the trace driver on debug builds. | José Fonseca | |
2009-04-08 | trace: Simplify cast wrappers. | José Fonseca | |
2009-04-08 | trace: Match pipe_context::clear prototype. | José Fonseca | |
2009-04-08 | gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM) | Brian Paul | |
Fixes failed assertion in glean fbo test. | |||
2009-04-08 | docs: bump Gallium version number | Brian Paul | |
2009-04-08 | docs: updated Cell driver info | Brian Paul | |
2009-04-08 | docs: more info for 7.4 release notes | Brian Paul | |
2009-04-08 | mesa: Don't attempt to free the dummy program. | José Fonseca | |
2009-04-07 | st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format | Brian Paul | |
2009-04-07 | st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels() | Brian Paul | |
2009-04-07 | softpipe: minor debug-help changes in softpipe_transfer_map() | Brian Paul | |
2009-04-07 | mesa: add another special/optimized case in _mesa_unpack_depth_span() | Brian Paul | |