Age | Commit message (Collapse) | Author |
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More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
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glTexImage2D. All samples should appear identical. Press f/F to change
the internal texture format.
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Enforce such.
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GL_NV_blend_square. Fix a bug in the way the GL_MIN and GL_MAX
blending modes were handled.
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ThinkTanks were tested) that was related to the recent 4 TMU changes.
Removed the un-needed TexBlendColorPipeNum field from the hardware
context.
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Moved CI->RGBA palette lookup into texel fetch function.
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console.
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Minor code rearranging.
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cleaned up win32 definition files
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compiler).
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depending on which is available.
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available units is configurable via the texture_units option.
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German translation is still needed.
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ARB_texture_env_combine state. Add support for
ARB_texture_env_crossbar. Combiner state is only emitted for operands
that need to be emitted for the combine operation.
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Adjust texcoords so we always have to sample the border.
Other misc changes.
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are toggled with the 't' key.
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textures. progs/demos/cubemap and progs/demos/stex3d seem to work
correctly at all tcl_mode settings. x86 / SSE codegen is currently
disabled.
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