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2008-02-20gallium: s/pipe_reference_texture/pipe_texture_reference/Brian
2008-02-20gallium: re-fix some msvc warningsBrian
2008-02-20cell: use pipe_texture_reference()Brian
2008-02-20gallium: replace some ordinary assignments with pipe_reference_texture()Brian
This fixes at least one instance of dereferencing an invalid texture pointer.
2008-02-20gallium: fix bad ptr comparisonBrian
2008-02-20cell: rename cell_state_fs.c -> cell_state_shader.cBrian
2008-02-20cell: init shader-related functions in cell_init_shader_functions()Brian
2008-02-20cell: #includes to silence warningsBrian
2008-02-20cell: plug in cell_set_sampler_textureBrian
2008-02-20Remove obsolete files replaced by cell_pipe_state.cBrian
2008-02-20cell: put most simple state-setter functions in new cell_pipe_state.c fileBrian
Also, re-org of texture/surface functions.
2008-02-20gallium: re-org of i965 texture/surface code, functionsBrian
2008-02-20gallium: minor re-org of 915 surface/texture codeBrian
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-20gallium: mark texture object data dirty in do_copy_texsubimage()Brian
2008-02-20gallium: re-enable GenerateMipmap callsBrian
2008-02-20Test calling glTexSubImage2D mid-way through a frame.Brian
2008-02-20gallium: state tracker didn't always notify drivers of texobj data changesBrian
Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field.
2008-02-20gallium: use pipe_texture_reference() in sp_tile_cache_set_texture()Brian
2008-02-19gallium: general clean-up of xlib winsys MakefileBrian
2008-02-19gallium: initialize the killmask register to zero before running shaderBrian
This fixes mysterious missing fragments when running with SSE.
2008-02-19gallium: add some casts to prevent likely msvc warningsBrian
2008-02-19gallium: don't hard-code attrib slot=0 in setup_fragcoord_coeff()Brian
2008-02-19gallium: implement correct sampling for RECT targets / unnormalized texcoordsBrian
2008-02-19gallium: updated cell buildBrian
Building on Ian's Cell build fix. Put libcell.a in the gallium/drivers/cell/ directory. General Makefile clean-up, simplification, updated comments.
2008-02-19Cell: Add missing "gallium/winsys" to SRC_DIRS to fix build.Ian Romanick
2008-02-19Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick
2008-02-19Cell: trivial clean-upsIan Romanick
2008-02-19Fix windows build.José Fonseca
2008-02-19Portability fixes.José Fonseca
Eliminate C99/C++ constructs. (We should actually disable gcc C99 syntax options if we are serious about portability.)
2008-02-19Windows (DDK) compilation support.José Fonseca
It also works when cross compiling with Wine.
2008-02-19Remove src/mesa and src/mesa/main from gallium source include paths.José Fonseca
2008-02-19Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca
Moving files since these are not being used outside gallium.
2008-02-19Add run-time cpu capabilities detection stubs.José Fonseca
2008-02-19Simplify makefile boilerplate code.José Fonseca
Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-19Move mm.c code into util module.José Fonseca
Using the u_ prefix to distingish the c source files that support gallium interfaces and those that have really no relation with gallium itself.
2008-02-19Add copyright headers to all rtasm source files.José Fonseca
2008-02-19Rename rtasm files.José Fonseca
2008-02-19Bring rtasm from mesa to gallium.José Fonseca
2008-02-19Initial scons support to build gallivm.José Fonseca
Not yet complete.
2008-02-19More llvm -> gallivm.José Fonseca
Forgot this one on the last commit.
2008-02-18gallium: move draw_set_viewport_state() call, plus code clean-up, remove ↵Brian
obsolete comments
2008-02-18gallium: call draw_flush() for scissor/stipple state changesBrian
2008-02-18gallium: remove the prototype/unused wide_line_aa() functionBrian
2008-02-18gallium: antialiased line drawingBrian
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
2008-02-18Update for llvm -> gallivm rename.José Fonseca
2008-02-18Rename llvm -> gallivm.José Fonseca
Following the directory == library name policy simplifies the build system.
2008-02-18Standardize on using the pipe/ include prefix.José Fonseca
2008-02-18Update scons build for new code layout.José Fonseca