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AgeCommit message (Collapse)Author
2007-07-11remove glDepthFunc(GL_LEQUAL) change from prev commitBrian
2007-07-11Fix broken depth offset.Brian
The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta.
2007-07-11restrict blitted area to size of rendered areaRoland Scheidegger
2007-07-11r300: Added support for Back Facing Color.Tommy Schultz Lassen
2007-07-11r300: Corrected r300UpdateCulling; would only set font face if culling was set.Tommy Schultz Lassen
2007-07-11Obsolete file.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-11nouveau: nv20 does not support hw scissorsPatrice Mandin
2007-07-11Fix screen corruption on resize.Keith Whitwell
Move buffer resize check to immediately after swapbuffers. Update cliprects inside the locked region of swapbuffers.
2007-07-11need to clamp floats to [0,1] in write functionsBrian
2007-07-11fix stencil logic error, use proper front/back face valueBrian
2007-07-11Compute quad.facing from prim->det and polygon winding.Brian
Updated comments/questions about area vs. prim->det.
2007-07-11remove bogus assertion, change drawable updatesRoland Scheidegger
don't update driDrawable information until later at all (blit needs fixing).
2007-07-11drop some more code no longer neededRoland Scheidegger
2007-07-11some fixes, fake frontbufferRoland Scheidegger
still doesn't work quite right (resize). Fake frontbuffer doesn't copy in real frontbuffer. Don't even think about doing rotation/page flip/triple buffering for now... More cleanups needed (fake cliprects etc.)
2007-07-10Checkpoint: stencil roughly working, some bugs to fix...Brian
2007-07-11bumped nouveau DRM interface version numberArthur Huillet
2007-07-10Begin hooking up stenciling.Brian
2007-07-10clean-upsBrian
2007-07-10Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian
2007-07-10remove debug printfBrian
2007-07-10Fix line clipping bug. New comments.Brian
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
2007-07-10clean-up, commentsBrian
2007-07-10clamp after offsetting, new commentsBrian
2007-07-10remove unneeded casts, added commentsBrian
2007-07-10Do depth testing with integer values.Brian
Using floats (and float->ushort->float conversion) introduces errors. Only GLushort depth buffers work for now...
2007-07-10fix problems with polygon offsetBrian
2007-07-10comments, clean-upBrian
2007-07-10copybuffer/cliprect fixupsRoland Scheidegger
2007-07-10added commentsBrian
2007-07-10Fix front/back mix-up. added comments.Brian
2007-07-10press 'f' to toggle GL_CCW/GL_CW front faceBrian
2007-07-10use 'c' to cycle through polygon cull modesBrian
2007-07-10use cursor keys to translate triangleBrian
2007-07-10Comments, minor clean-up.Brian
2007-07-10commentsBrian
2007-07-10Added comments, assertions.Brian
2007-07-10Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian
Note that attribute index has to be biased by two, since vertex->data[] starts after the header and clipcoord fields. See comments for details. Added a bunch of comments/docs.
2007-07-10remove some dead/disabled stuffBrian
2007-07-10First attempt at using private back/z buffers.Roland Scheidegger
Allocate and use private back and z/stencil buffers. This is still very broken.
2007-07-10i915tex: Better procedure for dropping batchbuffer on virtual resolution change.Michel Dänzer
The previous procedure would often result in a GPU lockup.
2007-07-10i915tex: Only wait for vblank when really necessary.Michel Dänzer
This avoids superfluous waits for vblank timing out under some circumstances.
2007-07-10Clear pointers to freed cliprects.Michel Dänzer
Not doing this could lead to double frees under rare circumstances.
2007-07-09Remove softpipe includesBrian
2007-07-09s/G_/SP_/Brian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09Obsolete file.Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09New 'draw' module for handling the various stages of primitive drawing ↵Brian
(clipping, culling, etc).
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian