summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30gallium: add a convience wrapper for simple screensZack Rusin
forwards screen calls to the winsys
2009-01-30Fix dyslexia.Ian Romanick
2009-01-30glxgears: Log a message if synched to vblankIan Romanick
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?"
2009-01-30mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul
2009-01-30mesa: remove incorrect refcounting adjustment in ↵Brian Paul
adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object.
2009-01-30stw: Remove pipe_winsys references.José Fonseca
2009-01-30gallium: Don't ask winsys name -- let pipe screen do that if it wants.José Fonseca
Allows to leave screen->winsys NULL.
2009-01-30stw: Don't use the winsys.José Fonseca
2009-01-30intel: If we're doing a depth clear with tris, do color with it.Eric Anholt
This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops.
2009-01-30intel: Expose more FBconfigs in the 3D driver.Eric Anholt
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently.
2009-01-30Remove stale symlinks to intel/intel_depthstencil.cIan Romanick
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-30autoconf: Use include-fixed directory with makedepend on newer GCCDan Nicholson
On newer GCC releases, the compiler's headers have been split between the include and include-fixed directories. Add both if the directories exist. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> Signed-off-by: Julien Cristau <jcristau@debian.org>
2009-01-30Merge branch 'gallium-0.2' into gallium-winsys-privateJosé Fonseca
2009-01-30util: Define ffs for MinGW.José Fonseca
2009-01-30gdi: Update for winsys interface changes.José Fonseca
2009-01-30Merge branch 'gallium-0.2' into gallium-winsys-privateJosé Fonseca
2009-01-30pipebuffer: Consider 0 as no alignment needed.José Fonseca
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-30gallium: Don't build egl state_trackerJakob Bornecrantz
2009-01-30egl: Don't fill shown screenJakob Bornecrantz
2009-01-30intel: Remove debug printJakob Bornecrantz
2009-01-30i915: Fix surface operationsJakob Bornecrantz
2009-01-29intel: remove unused intel_depthstencil.[ch]Brian Paul
2009-01-29intel: remove unused #includesBrian Paul
2009-01-29mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29intel: formatting clean-upsBrian Paul
2009-01-29intel: fix check for Y orientation in span functions.Brian Paul
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29intel: remove unused intel_rendering_to_texture()Brian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-29pipebuffer: Ondemand buffer manager.José Fonseca
A variation of malloc buffers which get transferred to real graphics memory when there is an attempt to validate them.
2009-01-29pipebuffer: Implement proper buffer validation.José Fonseca
2009-01-29egl: Blit to the bound frontbuffer with pipeJakob Bornecrantz
2009-01-29intel: Set render domain on read and writeJakob Bornecrantz
2009-01-29intel: Try forcing flushesJakob Bornecrantz
2009-01-29intel: Dump batchbuffer before sending to hwJakob Bornecrantz
2009-01-29intel: Change link orderJakob Bornecrantz
2009-01-29i915: Don't take a context as argument for debugJakob Bornecrantz
2009-01-29i915: Don't dump batchbuffer on flush in contextJakob Bornecrantz
2009-01-29docs: i965 fixesBrian Paul
2009-01-29i965: fix bug in pass0_precalc_mov()Brian Paul
Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). (cherry picked from master/commit faa48915d27634a12f123eaa6e954ec79565e365)
2009-01-29i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
(cherry picked from master/commit f78c388b6c156cb155f089b00612f00919090a8e)