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2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-16disable Z value scaling - it's done in sp_quad_depth_test.cBrian
2007-08-16move the draw_alloc/free_tmps() functions to draw_prim.cBrian
2007-08-16Remove GL/mesa types, rearrange things into more logical groupsBrian
2007-08-16Add missing inlcude directory.michal
2007-08-16Copy fragment z if the fragment shader does not write depth on its own.`michal
2007-08-16Drawing code refactoring.Brian
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-16point/line/polygon drawing (factored out of draw_vb.c)Brian
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Use 'f' for float suffix.michal
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15translate GL texture targets to PIPE_TEXTURE_x valuesBrian
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15softpipe_draw_arrays() functionBrian
Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache
2007-08-15added new draw_arrays()Brian
2007-08-15convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited ↵Brian
cases, disabled for now
2007-08-15added vertex array info fieldsBrian
2007-08-15added draw_set_vertex_array_info()Brian
2007-08-15commentBrian
2007-08-15Add UsageMask to DECLARATION in TGSI.michal
Interpolate FS attributes in the shader. Do not copy WPOS in FS.
2007-08-15Add declaration_semantic token to TGSI.michal
Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
2007-08-15Declare fragment shader output registers.michal
2007-08-15Cleanup, do not use fp_attr_to_slot[] mapping array.michal
2007-08-15sketch out vbo drawing functionBrian
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-15softpipe vertex element/buffer state funcsBrian
2007-08-15commentsBrian
2007-08-15added some const qualifiersBrian
2007-08-15comments, minor clean-upsBrian
2007-08-14use regular malloc/free instead of macrosBrian
2007-08-14Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-14added glCopyPixels stubBrian
2007-08-14fix typoBrian
2007-08-14minor hack to allow 1D textures to workBrian
2007-08-14vars to test 1D/2D textures with linear/nearest filteringBrian
2007-08-14refactor some code - cube map textures work nowBrian
2007-08-14Implement texture cache with multiple, direct-mapped entries.Brian
2007-08-14Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian
2007-08-14Implement remaining mipmap modes for 2D textures.Brian
Also, add lodbias param to get_samples()
2007-08-14tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian
Lambda/level-of-detail is also computed in get_samples() now.
2007-08-14Beginnings of a demand-filled post-tnl vertex cache.Keith Whitwell
Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc.
2007-08-14Add structs and set-functions for vertex buffer, element state.Keith Whitwell
Not currently used.
2007-08-14Add surface formats to be used for specifying vertex element layouts.Keith Whitwell
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
Mainly down to the support for legacy TNL processing now.
2007-08-13added pixelzoom cmd line optBrian
2007-08-13set renderbuffer Width/Height = texture sizeBrian