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2007-06-20Rename "tile" files to "quad".Brian
2007-06-20only blend active pixels in the quadBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization ↵Brian
(fragment ops). This is very much like the clipper/setup pipeline for primitives.
2007-06-20better commentBrian
2007-06-20actually use new glClear codeBrian
2007-06-20fix commentBrian
2007-06-20plug in write_mono_row_ubBrian
2007-06-20implement softpipe clearing (untested)Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
We should be able to render to any depth/format of X window now.
2007-06-19don't request GLUT_ALPHABrian
2007-06-19just use regular malloc(), free(), memcpy()Brian
2007-06-19add point/line/polygon stateBrian
2007-06-18Added alpha test state.Brian
2007-06-18Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian
Used for depth test, alpha test, stencil test, shadow test, etc.
2007-06-18change clear colorBrian
2007-06-15s/PRIM_H/SP_STATE_H/Brian
2007-06-15Added st_update_framebuffer struct/object.Brian
2007-06-15framebuffer stateBrian
2007-06-15In softpipe_set_viewport() use ordinary (struct) assignment to update ↵Brian
softpipe->viewport. The previous memcpy() was incorrect since it only copied 4 bytes instead of 32. With struct assignment we avoid data size errors.
2007-06-15initial framebuffer stateBrian
2007-06-15framebuffer stateBrian
2007-06-14Add GLUT_ALPHA for softpipeKeith Whitwell
2007-06-14Rename directories again?!Keith Whitwell
Some git wierdness going on.
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.
2007-06-14Small optimization for line drawing.Keith Whitwell
And some comments on point sprites.
2007-06-14Remove some dead code.Keith Whitwell
2007-06-12simple line drawing codeBrian
2007-05-30added st_atom_depth.cBrian
2007-05-30sketch out texture sampler stateBrian
2007-05-30comments, clean-up, alphabetize membersBrian
2007-05-30added depth(Z) state supportBrian
2007-05-30depth(Z) stateBrian
2007-05-28implement point renderingBrian
2007-05-25INLINE goes before the function's return typeBrian
2007-05-25Add some comments to explain things, code clarifications.Brian
Also, add quad.facing field for front/back facing. See comments for details.
2007-05-24use GLubyte for stencil ref/mask/clearBrian
2007-05-24Stencil state.Brian
2007-05-24added st_atom_blend.c, st_atom_scissor.cBrian
2007-05-24Implement blend stateBrian
2007-05-24#ifndef SP_DEFINES_H protection, copyrightBrian
2007-05-24scissor depends on glScissor() and framebuffer sizeBrian
2007-05-24add scissor stateBrian
2007-05-24scissor stateBrian
2007-05-24define, use SP_MAX_CLIP_PLANESBrian
2007-05-24Add the vf module.Keith Whitwell
This is a cleaned up version of the code in tnl/t_vertex*.
2007-05-24Use the x11 driver as a test harness for the softpipe/state_tracker code.Keith Whitwell
This has some limitations as we currently require a mapped framebuffer, so it only really works with double-buffered ximage rgba8888 windows.
2007-05-24First version of the softpipe rasterizer.Keith Whitwell
This will flesh out to hopefully acheive 3 things: - New software rasterizer for mesa - New driver model for mesa & dri with much smaller drivers - The basis for the cell driver. It's got a long way to go yet, but will at least run trivial/tri.c.