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2008-03-02r300: Corrected a bug with the MAD instruction.Oliver McFadden
The PVS_VECTOR_OPCODE macro should be modified to support macro instructions, too.
2008-03-01r300: Added the PVS_SRC_OPERAND documentation from AMD.Oliver McFadden
2008-03-01r300: Added the PVS_OP_DST_OPERAND documentation from AMD.Oliver McFadden
2008-03-01r300: Added a TODO comment for registers missing from AMD's documentation.Oliver McFadden
2008-03-01r300: Moved the vertex program shift/mask defines into the appropriate file.Oliver McFadden
2008-03-01r300: Indented the vertex program code with longer lines.Oliver McFadden
2008-03-01r300: Moved the PREFER_DP4 define near the position invariant function.Oliver McFadden
2008-03-01r300: Added a TODO comment for the MAD opcodes.Oliver McFadden
2008-03-01r300: Use the VE_ADD hardware opcode for the SUB opcode.Oliver McFadden
2008-03-01r300: Use the VE_MULTIPLY hardware opcode for the MUL opcode.Oliver McFadden
2008-03-01r300: Cleaned up the XPD opcode temporary register usage.Oliver McFadden
2008-03-01r300: Cleaned up extra white space.Oliver McFadden
2008-03-01r300: Prefer to use the VE_ADD for simple MOV style opcodes.Oliver McFadden
The VE_MULTIPLY_ADD has further restrictions on reading temporary memory which may complicate things. See AMD's documentation.
2008-03-01r300: Removed the (undocumented) MAD_2 opcode.Oliver McFadden
This opcode is likely a mistake from reverse engineering. MAD_2 isn't included in AMD's documentation, and my testing reviles there is no problem using the documented MAD opcode.
2008-03-01r300: Cleaned up the MAD/MAD_2 opcode selection.Oliver McFadden
2008-03-01r300: Renamed some misleading macro arguments.Oliver McFadden
2008-03-01r300: Cleaned up the vertex program macros.Oliver McFadden
2008-03-01r300: Removed duplicate component selection defines.Oliver McFadden
2008-03-01r300: Removed duplicate source register class defines.Oliver McFadden
2008-03-01r300: Renamed the vertex program source register macro.Oliver McFadden
2008-03-01r300: Removed the (obsolete) special source register macros.Oliver McFadden
2008-03-01r300: Cleaned up the special vertex program source register macros.Oliver McFadden
2008-03-01r300: Added the vertex program swizzle (aka selection) defines.Oliver McFadden
2008-03-01r300: Converted to the new src/dest register defines.Oliver McFadden
2008-03-01r300: Removed an obsolete comment from the vertex program header file.Oliver McFadden
2008-03-01r300: Converted to the new Math Engine defines.Oliver McFadden
2008-03-01r300: Added the Math Engine opcode macro.Oliver McFadden
2008-03-01r300: Renamed the Vector Engine opcode macro.Oliver McFadden
2008-03-01r300: Converted to the new Vector Engine defines.Oliver McFadden
2008-03-01r300: Removed the duplicate dest register defines.Oliver McFadden
2008-03-01r300: Removed the duplicate "easy" vertex program macros.Oliver McFadden
2008-03-01r300: Added the vertex program src/dest register defines.Oliver McFadden
2008-03-01r300: Added the Vector Engine and Math Engine defines from AMD's documentation.Oliver McFadden
2008-03-01r300: Moved the vertex and fragment program macros into the appropriate files.Oliver McFadden
2008-03-01state.depth.range alpha value should be 1, not 0 (bug #14733)Roland Scheidegger
2008-02-29Update libGL DRI loader to latest DRI interface changes.Kristian Høgsberg
2008-02-29glxgears: oops, remove accidental commit of glFinish() hack.Kristian Høgsberg
2008-02-29Use __DRIextension mechanism providing loader functionality to the driver.Kristian Høgsberg
Instead of passing in a fixed struct, the loader now passes in a list of __DRIextension structs, to advertise the functionality it can provide to the driver. Each extension is individually versioned and can be extended or phased out as the interface develops.
2008-02-29Reduce the versioning madness required to create a DRI2 screen.Kristian Høgsberg
Right now the DRI2 screen constructor takes 3 different versions: DRI, DDX and DRM. This is mostly useless, though: DRI: The DRI driver doesn't actually care about the DRI protocol, it only talks to the loader, which in turn speaks DRI protocol. Thus, the DRI protocol version is of not interest to the DRI driver, but it needs to know what functionality the loader provides. At this point that's reflected in the __DRIinterfaceMethods struct and the internal_version integer. DDX: The DDX version number is essentially used to track extensions to the SAREA. With DRI2 the SAREA consists of a number of versioned, self-describing blocks, so the DDX version is no longer interesting. DRM: We have the fd, lets just ask the kernel ourselves.
2008-02-29intel: Set the lock flag early to avoid deadlock.Kristian Høgsberg
Another regression from the intel_context.c merge.
2008-02-29i965: use _Current pointer instead of Current pointer.Xiang, Haihao
fix double free issue(bug#14710). It also corrects glsl/bitmap demo behavior.
2008-02-28[965] Fix conditional sequencing to allow the frame_buffer_texobj case.Eric Anholt
Previously the frame_buffer_texobj case would have been bound as a normal texture, at best resulting in no surface data being associated with it.
2008-02-28[intel] Bug #14575: Unmap buffers when deleting/dataing as required.Eric Anholt
Otherwise, we would assertion error when doing the final unreference of the buffer with an outstanding map (catching the memory leak).
2008-02-28r300: R5xx and R3xx use different registers for RS_IP and RS_INSTChristoph Brill
These changes are taken from the xf86-video-ati driver. They update the header file accordingly and also remove some UNKOWN variables.
2008-02-28[965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt
2008-02-28[965] Fix serious copy'n'paste failure in brw state dumping.Eric Anholt
2008-02-28added git on Windows sectionBrian
2008-02-28a few words about how the cell driver works.Brian
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
2008-02-28[intel] fix compressed image heightZou Nan hai