Age | Commit message (Collapse) | Author |
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Assert that "first" is always smaller than "count" and add reasoning.
It would be better to simply fix trim(), but it is used in tight loops
right now.
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Some primitives with adjacency have their "incr" wrong.
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642d5ba79abc6a231a5fdabb3454b9b082b0d7f8 removed flags masking for
vertices other than the first one. Add assertions to be on the safe
side.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced.
Conflicts:
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
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Do not expand LOCAL_VARS to void expression. Otherwise, declarations
and code will be mixed when more variables are declared in FUNC_ENTER.
This fixes fdo bug #29416.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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fixup exports from pixel shader for multi-cbs + depth buffer writing.
Still crashes GPU running any of the multi-buffer or depth writing
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Vertex flags are a contract between vcache and the pipeline. They are
set only for the first vertex of a primitive.
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This fixes out-of-bound access to the vertices.
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Use draw_decompose_tmp.h to replace pipeline primitive decomposer.
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Use draw_decompose_tmp.h to replace stream out primitive decomposer.
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Use draw_decompose_tmp.h to replace GS primitive decomposer.
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Use draw_decompose_tmp.h to replace vcache primitive decomposer. As the
new decomposer supports primitives with adjacency, vcache_triangle_adj
and vcache_line_adj (and their variants that have flags) are added.
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Including draw_decompose_tmp.h defines a primitive decomposer. It is
intended to replace the existing vcache/so/gs/pipe decomposers.
This is based on draw_pt_vcache_tmp.h.
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This enables GL2.1 and passes glean's texture_srgb test.
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this enables GL_EXT_packed_depth_stencil. fbo-d24s8 passes
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At least this seems to fix the glean maskedClear test.
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This fixes fbo-readpixels piglit test, and adds support for swapping
the formats. Not all formats are correct yet I don't think.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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st_program.h
Remove p_shader_tokens.h
Include st_context.h for st_context symbol.
Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol.
Remove unnecessary forward declarations.
st_cb_bitmap.c
st_cb_clear.c
Include p_shader_tokens.h now that st_program.h doesn't include it.
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The correct for this is of course to do what comment says
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st_mesa_to_tgsi.h
Replace tgsi_ureg.h with a forward declaration.
Include p_compiler.h for ubyte symbol.
st_program.c
Include tgsi_ureg.h directly.
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Apparently they have always been broken, even before unification.
Fixes a lot of stuff, starting from morph3d and lighting in teapot
with textures disabled.
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Include mtypes.h for GLcontext, gl_buffer_index, and GLframebuffer
symbols.
Include p_compiler.h for boolean symbol.
Include st_context.h in st_cb_eglimage.c as it previously included
st_context.h indirectly through st_manager.h.
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Fixes fd.o bug 29388
NOTE: this is a candidate for the 7.8 branch.
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Needed for the the 2D tiling span functions.
v2: rebase on new kernel, mesa changes
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Requires tiling config ioctl support from the drm to use.
kms only.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Simplify state handly by avoiding state allocation.
Next step is to allocate once for all context packet
buffer and then avoid rebuilding pm4 packet each time
(through use of combined crc) this would also avoid
number of memcpy.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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On my rv530 at least HiZ is causing rendering issues in gears.
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This implements fast Z clear, Z compression, and HiZ support for r300->r500
GPUs.
It also allows cbzb clears when fast Z clears are being used for the ZB.
It requires a kernel with hyper-z support.
Thanks to Marek Olšák <maraeo@gmail.com>, who started this off, and Alex Deucher at AMD for providing lots of hints.
v2:
squashed zmask ram size fix]
squashed r300g/blitter: fix Z readback when compressed]
v3:
rebase around texture changes in master - .1 fix more bits
v4:
migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently
disabled HiZ when using OQ
flush z-cache before turning hyper-z off
update hyper-z state on dsa state change
store depthclearvalue across cbzb clears and replace it afterwards.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Plagiarizes email explanation from Roland.
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Include mtypes.h for GLcontext symbol.
Add forward declaration for st_context.
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