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AgeCommit message (Expand)Author
2010-09-21glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg
2010-09-21d3d1x: actually enable and fix blob apisLuca Barbieri
2010-09-21d3d1x: add missing fileLuca Barbieri
2010-09-21d3d1x: fix compilation with recent Wine versions installedLuca Barbieri
2010-09-21d3d1x: add blob and signature extraction APIsLuca Barbieri
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21d3d1x: add new Direct3D 10/11 COM state tracker for GalliumLuca Barbieri
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie
2010-09-20r300/compiler: Refactor the pair instruction data structuresTom Stellard
2010-09-21r600g: set back to correct codepaths.Dave Airlie
2010-09-21r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie
2010-09-20tgsi: Remove duplicate case value.Vinson Lee
2010-09-21dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez
2010-09-21dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez
2010-09-21dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez
2010-09-21dri/nouveau: Remove unnecessary assertion.Francisco Jerez
2010-09-21dri/nv04: Use nvgl_wrap_mode().Francisco Jerez
2010-09-21tgsi: Actually care what check_soa_dependencies saysJakob Bornecrantz
2010-09-21tgsi: Don't ignore indirect registers in tgsi_check_soa_dependenciesJosé Fonseca
2010-09-20Fix typos in comments and debug output strings.Timo Wiren
2010-09-20draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20r600g: add back reference check when mapping bufferJerome Glisse
2010-09-20draw: fix test for using the wide-point stageBrian Paul
2010-09-20r600g: use pipe context for flushing inside mapJerome Glisse
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20python/tests: Fixed tri.py for API and TGSI syntax changes.Tilman Sauerbeck
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck
2010-09-20llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul
2010-09-20r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck
2010-09-20llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul
2010-09-20llvmpipe: indentation fixBrian Paul
2010-09-20llvmpipe: maintain fragment shader state for draw moduleBrian Paul
2010-09-20softpipe: fix whitespaceLuca Barbieri
2010-09-20tgsi: add switch/case opcodes to tgsi_opcode_tmp.hLuca Barbieri
2010-09-20softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri
2010-09-20gallium: avoid the C++ keyword "template" in sw_winsys.hLuca Barbieri
2010-09-20gallivm: remove debug codeBrian Paul
2010-09-20llvmpipe: fix query bug when no there's no sceneBrian Paul
2010-09-20st/mesa: fix assertion failure in GetTexImage for cubemapsMarek Olšák
2010-09-20r600g: move chip class to radeon common structureJerome Glisse
2010-09-20glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.Kenneth Graunke
2010-09-20glsl: Add comments to clarify the types of comparison binops.Kenneth Graunke
2010-09-20docs: mark as obsolete, remove dead linksBrian Paul
2010-09-20docs: remove old broken linkBrian Paul
2010-09-20glsl2: silence compiler warnings in printf() callsBrian Paul
2010-09-20mesa: don't call valid_texture_object() in non-debug buildsBrian Paul