Age | Commit message (Collapse) | Author |
|
texture objects.
|
|
|
|
|
|
|
|
|
|
glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
|
|
|
|
|
|
|
|
|
|
MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
|
|
|
|
|
|
|
|
have all other attributes already set).
i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
|
|
I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
look like a fire...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
|
|
|
|
It doesnt look like filter constants in r300_reg.h would define number of
levels.
|