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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-03-07
r600g: Constant buffers can contain up to 4096 constants.
Henri Verbeet
2011-03-07
i915: Only invert wpos when rendering to the system framebuffer.
Henri Verbeet
2011-03-07
i915: Derive the gl_fragment_program from i915_fragment_program.
Henri Verbeet
2011-03-07
glx: Take GLPROTO_CFLAGS into account.
Henri Verbeet
2011-03-07
intel: check for miptree allocation failure
Chris Wilson
2011-03-07
intel: Add some defense against buffer allocation failure for subimage blits
Chris Wilson
2011-03-07
intel: Add some defense against bo allocation failure
Chris Wilson
2011-03-07
egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE
Benjamin Franzke
2011-03-06
r600g: use long long integers for instance addr calculation
Christian König
2011-03-06
glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB.
Dave Airlie
2011-03-06
glx: add initial GLX_EXT_framebuffer_sRGB support.
Dave Airlie
2011-03-06
pb: Add is_buffer_busy for malloc buffers.
José Fonseca
2011-03-06
st/wgl: No need to initialize OneTimeLock anymore.
José Fonseca
2011-03-06
mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows.
José Fonseca
2011-03-06
trace: Use pipe_static_mutex.
José Fonseca
2011-03-06
os: Fix pipe_static_mutex on Windows.
José Fonseca
2011-03-06
graw-gdi: Silence gcc missing initialization warning.
José Fonseca
2011-03-06
i915g: update TODO
Daniel Vetter
2011-03-05
r300g/swtcl: advertise draw_instanced and primitive_restart
Marek Olšák
2011-03-05
r300g: implement instanced arrays
Marek Olšák
2011-03-05
gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR
Marek Olšák
2011-03-05
r300g: cleanup parameters of draw functions
Marek Olšák
2011-03-05
nv50: support the InstanceID system value
Christoph Bumiller
2011-03-05
r600g: simplify instance addr calculation
Christian König
2011-03-04
nvc0: Update SConscript.
Vinson Lee
2011-03-04
nv50: Update SConscript.
Vinson Lee
2011-03-05
r600g: fix fragment shader size calculation
Christian König
2011-03-04
glsl: Process redeclarations before initializers
Ian Romanick
2011-03-04
glsl: Refactor AST-to-HIR code handling variable initializers
Ian Romanick
2011-03-04
glsl: Refactor AST-to-HIR code handling variable redeclarations
Ian Romanick
2011-03-05
nv50,nvc0: get format desc for TIC entry from sampler view format
Christoph Bumiller
2011-03-05
nv50,nvc0: share sampler state creation
Christoph Bumiller
2011-03-05
nv50,nvc0: update the format tables
Christoph Bumiller
2011-03-05
nvc0: use m2mf for resource_copy_region if formats are equal
Christoph Bumiller
2011-03-05
nv50,nvc0: fix texture layer issues
Christoph Bumiller
2011-03-05
i915g: Use tgsi_info from fragment shader instead
Jakob Bornecrantz
2011-03-04
i915g: use passthough shader for empty fragment programs
Daniel Vetter
2011-03-04
egl_dri2: Fix incompatible vfunc-pointer warning
Benjamin Franzke
2011-03-04
egl/wayland: Move wayland-egl into a subdir
Benjamin Franzke
2011-03-04
i965: Apply a workaround for the Ironlake "vertex flashing".
Eric Anholt
2011-03-04
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-04
draw: Silence tgsi_emit_sse2 failed messages.
José Fonseca
2011-03-04
tgsi: Disable SSE2 code generation.
José Fonseca
2011-03-04
scons: Unbreak mingw cross compilation.
José Fonseca
2011-03-04
st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supported
Marek Olšák
2011-03-04
scons: Get glsl2 and glcpp programs building correctly.
José Fonseca
2011-03-04
glsl/glcpp: Use stdio.h instead of unistd.h.
José Fonseca
2011-03-04
glsl: Define YY_NO_UNISTD_H on MSVC.
José Fonseca
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