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2010-10-14i965: Add a pass to the FS to split virtual GRFs to float channels.Eric Anholt
Improves nexuiz performance 0.91% (+/- 0.54%, n=8)
2010-10-14i965: Update the live interval when coalescing regs.Eric Anholt
2010-10-14i965: Set class_sizes[] for the aligned reg pair class.Eric Anholt
So far, I've only seen this be a valgrind warning and not a real failure.
2010-10-14llvmpipe: don't try to emit non-existent color outputsKeith Whitwell
2010-10-14Drop the "neutral" tnl moduleKristian Høgsberg
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
2010-10-14st/egl: Do not finish a fence that is NULL.Chia-I Wu
i915g would dereference the NULL pointer.
2010-10-14st/egl: Access _EGLConfig directly.Chia-I Wu
Drop the use of SET_CONFIG_ATTRIB. Fix the value of EGL_SAMPLE_BUFFERS along the way.
2010-10-14egl: Access config attributes directly.Chia-I Wu
Replace SET_CONFIG_ATTRIB/GET_CONFIG_ATTRIB by direct dereferences.
2010-10-14egl: Use attribute names as the _EGLConfig member names.Chia-I Wu
This makes _EGLConfig more accessible and scales better when new attributes are added.
2010-10-14r600g: select linear interpolate if tgsi input requests itDave Airlie
2010-10-14r600g: fixup typo in macro nameDave Airlie
2010-10-14r600g: fixup pos/face ena/address properlyDave Airlie
2010-10-14r600g: only pick centroid coordinate when asked.Dave Airlie
TGSI tells us when to use this, its not hooked up from GLSL to MESA to TGSI yet though.
2010-10-14Revert "i965: fallback lineloop on sandybridge for now"Zhenyu Wang
This reverts commit 73dab75b4165f7d2214a68d4ba8e3cb7aab9b4ac.
2010-10-14i965: Fix GS hang on SandybridgeZhenyu Wang
Don't use r0 for FF_SYNC dest reg on Sandybridge, which would smash FFID field in GS payload, that cause later URB write fail. Also not use r0 in any URB write requiring allocate.
2010-10-13i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.Eric Anholt
2010-10-14r600g: Fix texture sampling with swizzled coordsFredrik Höglund
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-14r600g: drop unused context membersDave Airlie
2010-10-13mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick
2010-10-13mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick
2010-10-13mesa: Refactor validation of shader targetsIan Romanick
Actually validate that the implementation supports the particular shader target as well. Previously if a driver only supported vertex shaders, for example, glCreateShaderObjectARB would gladly create a fragment shader. NOTE: this is a candidate for the 7.9 branch.
2010-10-13mesa: Silence unused variable warningIan Romanick
2010-10-13linker: Reject shaders that have unresolved function callsIan Romanick
This really amounts to just using the return value from link_function_calls. All the work was being done, but the result was being ignored. Fixes piglit test link-unresolved-funciton. NOTE: this is a candidate for the 7.9 branch.
2010-10-13glsl: Initialize variable in ir_derefence_array::constant_expression_valueVinson Lee
Completely initialize data passed to ir_constant constructor. Fixes piglit glsl-mat-from-int-ctor-03 valgrind uninitialized value error on softpipe.
2010-10-13llvmpipe: Generalize the x8z24 fast path to all depth formats.José Fonseca
Together with the previous commit, this generalize the benefits of d2cf757f44f4ee5554243f3279483a25886d9927 to all depth formats, in particular: - simpler float -> 24unorm conversion - avoid unsigned comparisons (not directly supported on SSE) by aligning to the least significant bit - avoid unecessary/repeated mask ANDing Verified with trivial/tri-z that the exact same assembly is produced for X8Z24.
2010-10-13gallivm: More accurate float -> 24bit & 32bit unorm conversion.José Fonseca
2010-10-13gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8Brian Paul
The bug only happens on the AOS / fixed-pt path.
2010-10-13gallivm: Remove unnecessary header.Vinson Lee
2010-10-13x11: fix breakage from gl_config::visualType removalBrian Paul
2010-10-13llvmpipe: Unbreak Z32_FLOAT.José Fonseca
Z32_FLOAT uses <4 x float> as intermediate/destination type, instead of <4 x i32>. The necessary bitcasts got removed with commit 5b7eb868fde98388d80601d8dea39e679828f42f Also use depth/stencil type and build contexts consistently, and make the depth pointer argument a ordinary <i8 *>, to catch this sort of issues in the future (and also to pave way for Z16 and Z32_FLOAT_S8_X24 support).
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
__GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
2010-10-13gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2Roland Scheidegger
This is relying on lp_build_pack2 using the sse2 pack intrinsics which handle clamping. (Alternatively could have make it use lp_build_packs2 but it might not even produce more efficient code than not using the fastpath in the first place.)
2010-10-13r600g: fix stencil export for evergreen harderDave Airlie
2010-10-13r600g: fix relative addressing when splitting constant accessesStephan Schmid
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-13r600g: add missing eg reg definitionDave Airlie
2010-10-13r600g: evergreen add stencil export bitDave Airlie
2010-10-13r600g: use blitter for hw copy regionDave Airlie
at the moment depth copies are failing (piglit depth-level-clamp) so use the fallback for now until get some time to investigate.
2010-10-13r600g: drop all use of unsigned longDave Airlie
this changes size on 32/64 bit so is definitely no what you want to use here.
2010-10-13r600g: fix transfer stride.Dave Airlie
fixes segfaults
2010-10-13r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie
this mirror changes in r300g, bpt is kinda useless when it comes to some of the non-simple texture formats.
2010-10-13r600g: rename pitch in texture to pitch_in_bytesDave Airlie
2010-10-13r600g: use common texture object create functionDave Airlie
2010-10-13r600g: split out miptree setup like r300gDave Airlie
just a cleanup step towards tiling
2010-10-13r600g: add copy into tiled textureDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
completely removed them.
2010-10-13r600g: reduce size of context structure.Dave Airlie
this thing will be in the cache a lot, so having massive big struct arrays inside it won't be helping anyone.