Age | Commit message (Collapse) | Author |
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egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
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Put a note that the macros define functions and should not be ended with
a semicolon when used.
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It saves the driver from defining the boring typecasts itself.
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Both a link and a binding creates a reference to the resource. Drivers
should not destroy the resource when there is a reference. The
difference is better described in doc/egl.html.
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A linked resource is stil owned by the display.
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The subtraction between two pointers has type unsigned int (only on
x86-64?), while the format string expects an int.
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Check that xcb-dri2 is available before including EGL dri2 driver into
EGL_DRIVERS_DIRS.
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GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
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This fixes glean paths test case.
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DEBUG preprocessor macro is set by configure script when
--enable-debug is passed for configure. Radeon then just
increase debugging verbosity if DEBUG is set in compile
time.
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This determines if points should be rasterized according to GL point rules
or as normal quads (GL point sprites / d3d points / d3d point sprites).
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Simplified version of u_time.[ch]
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The point size min/max registers (unused by mesa state tracker) were removed
since most hardware couldn't do much with them. However, we don't want to have
to rely on hw to do point size clamping correctly to implementation
dependent limits, hence have to do that in the vertex shader. This should also
solve a potential problem with (non-AA) points smaller than 1.0 which according
to OGL still have size 1.0.
Note that OGL point rendering is odd, in particular point sprites are rasterized
differently to points. Some hardware might support those different modes, but in
any case the different clamping values used for smooth/multisampled/sprite
enabled points might help a bit for hw which rasterizes points the same as point
sprites.
Also tweak mesa's ff to vertex shader translation so don't have to clamp twice in
case of point attenuation.
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Based on Andreia Gaita <shana@jitted.com>'s patch.
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We don't need to flush so often. Next step
would be to move the flushing to the drm and only
flush after each command buffer rather than each
draw.
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This needs to go into OS module.
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pre-defined.
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PXOR user in code were causing the lowest SP float register to have NaN
values which made all math operations in that slot fail. Correct istruction
to clear float registers is XORPS which handles single precission floats
correctly.
Fixes progs/tests/fog in swrast SSE mode.
Now the correct commit instead of 66d09e4a2a6b770ddb which is not even close
of correct fix for the bug.
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Necessary for _aligned_malloc/free().
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Otherwise the whole path gets baked into the executable.
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Use macros to define the standard typecasts. This saves lots of
typings.
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There are standard typecast functions that are common to most drivers.
They are used to typecast, for example, an _EGLSurface to a
driver-defined type.
This commits define _EGL_DRIVER_STANDARD_TYPECASTS and
_EGL_DRIVER_TYPECAST that should hopefully save some typings for driver
writers.
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This reverts commit 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb.
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Add stdio.h and util/u_inlines.h to native_kms.c.
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