Age | Commit message (Collapse) | Author |
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I'm emitting this in two places now, to the data presented
for upload and also in the delta field of the reloc struct.
Probably want to remove the delta field and just pull the
background from the key.
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first step on our way to batching
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The demo programs are written by Brian Paul, and cherry-picked from
opengl-es branch. Several minor issues such as a linking problem are
fixed.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This is primitive support for OpenGL ES. It uses a subset of mesa
sources to build libesXgallium.a and libesXapi.a, where X is 1 for
OpenGL ES 1.x, 2 for OpenGL ES 2.x. The static libraries serve the same
purpose as libmesagallium.a and libglapi.a do for OpenGL.
This is based on the work of opengl-es branch.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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These XMLs define OpenGL ES 1.x and 2.x APIs.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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They are needed by OpenGL ES overlay.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This allows different sets of generated sources and headers to be used.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The output of the script is unchanged.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The test is done by checking if the offset is manually assigned. The
generated headers are unchanged.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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When GLX_INDIRECT_RENDERING is defined, some symbols are used in
libglapi.a but are not defined. Define them through the help of
glapitemp.h.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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When GLX_INDIRECT_RENDERING is defined, some symbols are used in
libglapi.a but are not defined. Define them through the help of
glapitemp.h.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Reorganize glapitemp.h such that it is possible to skip normal entry
points or protocol entry points by defining
_GLAPI_SKIP_NORMAL_ENTRY_POINTS or _GLAPI_SKIP_PROTO_ENTRY_POINTS.
Protocol entry points are those with different GLX protocols. They are
skipped in libglapi.a when GLX_INDIRECT_RENDERING is defined.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The code was assuming ctx->DrawBuffer == ctx->ReadBuffer.
Passing the pixmap is simpler and better.
Fixes a potential segfault.
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Makes it easier to dump as we get all of the information
about the upload in a single hit.
Opens the window to simplification in the driver if these
relocation arrays can be maintained statically rather than
being recreated whenever we check for a new upload.
Still needs some cleanup to avoid uglyness introduced with the
delta values.
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The winsys now inserts the presumed offset into referring buffers from
inside of bo_emit_reloc(). Remove the many locally coded places where
this was happening in the driver and eliminate the worry of getting it
wrong.
No longer need to expose offset values to the driver at all, so no need
to worry about what to do in the driver when they change. Just use
zero values wherever we had offsets previously -- the relocations will
fix it all up for us.
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Fixes bug 24946.
This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d.
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It is a valid and tested combination on D3D9.
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Any allocation that may fail should be checked, and propogate the
error upwards. At the highest level we will flush batch and retry.
This is an alternate strategy to what the original DRI driver did of
attempting to flush batch from the lowest levels (eg inside
BEGIN_BATCH). The trouble with that strategy was that flushes could
occur at unexpected times, and additionally there was a need for a
wierd notification mechanism to propogate the 'lost context' state
back up to higher levels.
Propogating the errors directly gives us a lot of flexibility how to
deal with these states, at the expense of a lot more checking in the
code.
Will add some sanity checks later to make sure that out-of-memory
conditions are properly escalated and not lost halfway up the stack.
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trivial/tri runs without crashing (on debug winsys) but still produces
obviously incorrect command buffers.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Suggested by Joakim Sindholt.
Also, put flushing of colorbuffers _before_ the framebuffer state setup,
suggested by docs.
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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But there are some missing symbols, "nm -u i965_dri.so"
[SNIP]
U brw_surface_bo
U brw_surface_pitch
U brw_texture_blanket_winsys_buffer
U brw_texture_get_winsys_buffer
U brw_update_dirty_counts
[SNIP]
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