Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-16 | radeon: oops remove debugging left on in previous patch | Dave Airlie | |
2009-09-16 | radeon: use txformat to decide to emit rect tex state. | Dave Airlie | |
This is more logical, and fixes a TFP issue. | |||
2009-09-15 | mesa: move generate mipmap calls | Brian Paul | |
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it. | |||
2009-09-15 | mesa: minor clean-up | Brian Paul | |
2009-09-15 | mesa: remove last of gotos | Brian Paul | |
2009-09-15 | mesa: more goto removal | Brian Paul | |
2009-09-15 | mesa: remove some gotos | Brian Paul | |
This will make some subsequent changes easier... | |||
2009-09-15 | mesa: clean-up fbo debug code | Brian Paul | |
2009-09-15 | progs/demos: use non-default texobj in cubemap.c | Brian Paul | |
2009-09-15 | progs/demos: create a texture object in lodbias.c | Brian Paul | |
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present. | |||
2009-09-15 | st/xorg: fixing copies and composite shaders | Zack Rusin | |
copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate. | |||
2009-09-15 | st/xorg: lots of fixes | Zack Rusin | |
fixes blending binding and copy coordinates | |||
2009-09-15 | docs: GL_ARB_provoking_vertex | Brian Paul | |
2009-09-15 | mesa: added GL_ARB_provoking_vertex (same as EXT version) | Brian Paul | |
2009-09-15 | radeon: don't build non-r600 span code on r600 | Alex Deucher | |
2009-09-15 | r600: minor span cleanups | Alex Deucher | |
2009-09-15 | docs: glUniform functions are now compiled into display lists | Brian Paul | |
2009-09-15 | mesa: compile glUniformMatrix() functions into display lists | Brian Paul | |
I believe this is the last of the shader-related functions that needed display list treatment. | |||
2009-09-15 | mesa: implement more glUniform display list functions | Brian Paul | |
2009-09-15 | docs: document glUseProgram display list fix | Brian Paul | |
2009-09-15 | mesa: compile glUniform4f() into display lists | Brian Paul | |
Note: there are more glUniform functions to compile... | |||
2009-09-15 | mesa: compile glUseProgram/glUseProgramObjectARB into display lists | Brian Paul | |
Fixes bug 23746 | |||
2009-09-15 | Merge branch 'mesa_7_6_branch' | Ian Romanick | |
2009-09-15 | Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch | Ian Romanick | |
2009-09-15 | GLX: Complain when buggy applications call GLX 1.3 functions. | Ian Romanick | |
2009-09-15 | st/xorg: Brian suggested that those could be mad's | Zack Rusin | |
optimizes the common paths | |||
2009-09-15 | mesa: remove incorrect texture state check | Brian Paul | |
Fixes incorrectly textured bitmap text in engine demo. It's incorrect to test the texture enable bits here since they may have been changed by disabling the shader above. Optimization is still possible but will have to be reexamined. | |||
2009-09-15 | nv50: avoid excessive FIRE_RING | Maarten Maathuis | |
- And reduce RING_SPACE to 2, instead of 3. | |||
2009-09-15 | nv50: use flush_notify to reduce number of relocs | Maarten Maathuis | |
2009-09-15 | st/xorg: Only unreference texture on pixmap destruction, don't destroy it. | Michel Dänzer | |
Fixes memory corruption if e.g. the driver still has references to the texture. | |||
2009-09-15 | st/xorg: Explicitly check whether the driver supports the pixmap formats. | Michel Dänzer | |
Rather than arbitrarily checking for pixmap depth < 15. | |||
2009-09-15 | st/xorg: Use A8 format for depth 8 pixmaps. | Michel Dänzer | |
The inconsistent bpp caused issues with UploadTo/DownloadFromScreen. | |||
2009-09-15 | st/mesa: disable accidentally committed _mesa_print_program() call | Brian Paul | |
2009-09-15 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-15 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul | |
2009-09-15 | ARB prog parser: regenerated file | Brian Paul | |
2009-09-15 | ARB prog parser: more detailed error message for out of bounds ADDR offsets | Brian Paul | |
2009-09-15 | gl: restore some PFNGL typedefs | Brian Paul | |
Commit d33c315d9e32584dea12cea683795b498a9f5eca removed a few too many typedefs. We need the typedefs in glext.h which are protected by #ifdef GL_VERSION_1_2 but we can exclude the ones protected by GL_VERSION_1_2_DEPRECATED. | |||
2009-09-15 | r600: support position_invariant programs | Andre Maasikas | |
2009-09-15 | gallium: Use the enum for pipe_transfer::usage. | José Fonseca | |
2009-09-15 | gallium: pipe_transfer_destroy helper inline. | José Fonseca | |
2009-09-15 | nv50: fix stupid thinko in emit_set | Christoph Bumiller | |
When swapping sources 0 and 1, EQ of course does *not* become NE, etc. Introduced in 2b963f5c723401aa2646bd48eefe065cd335e280. | |||
2009-09-15 | gallium: Fix pointer type casts. | Michal Krol | |
2009-09-15 | nv50: let programs use the whole param buffer | Christoph Bumiller | |
Allocation is unnecessary since all uniforms are uploaded on every constant buffer change anyway. | |||
2009-09-15 | nv50: add preliminary support for point sprites | Christoph Bumiller | |
2009-09-15 | nv50: add support for point size per vertex | Christoph Bumiller | |
2009-09-15 | nv50: add support for light-twoside | Christoph Bumiller | |
2009-09-15 | nv50: proper linkage between VP and FP | Christoph Bumiller | |
This moves construction of the mapping between VP outputs and FP inputs into validation. The map also contains slots for special outputs like clip distance and point size, so we need to at least merge the VP related and FP related parts on validation if we want to support those. Now we match every single FP input component with results from the VP and leave those not read out of the map, or replace those not written by 0 (xyz) or 1 (w). The bitmap indicating linear interpolants is also filled, and flat FP inputs are mapped in only after non-flat ones, as is required. Furthermore, we can save some space by only fetching VP attrs we actually use, and avoid wasting any output regs because of TGSI using less than 4 components. | |||
2009-09-15 | nv50: move allocation of pc regs | Christoph Bumiller | |
Make use of tgsi_shader_info to determine how many nv50_regs we need to allocate, whether program uses KIL, or writes DEPR. | |||
2009-09-15 | nv50: nicer initialization of nv50_regs | Christoph Bumiller | |