Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-15 | Use memcpy directly in the common code | Alex Deucher | |
This alleviates the need for an additional symbol. | |||
2009-07-14 | R6xx/r7xx: implement memcpy buffer swaps | Alex Deucher | |
This allows double buffered apps to run, but perfomance will be awful until we implement something faster. You must update to the latest kernel modules. | |||
2009-07-14 | r6xx/r7xx: fix buffer aging bug | Alex Deucher | |
We were using sparse indexing for aos, while the common code expected packed indexing. | |||
2009-07-14 | R6xx/R7xx: no irqs yet. | Alex Deucher | |
2009-07-14 | Disable shader dumps | Alex Deucher | |
2009-07-14 | R6xx/r7xx: Fix specular lighting issue | Cooper Yuan | |
2009-07-10 | R6xx/r7xx: use packet 3 for scratch emit | Alex Deucher | |
no need to allow packet 0 scratch regs in the drm | |||
2009-07-09 | R6xx/r7xx: disable CS dump | Alex Deucher | |
Don't fprintf to a xterm with the lock held. | |||
2009-07-08 | Fix buffer age implementaion bug. | Richard Li | |
2009-07-07 | R6xx/r7xx: remove some left over debugging | Alex Deucher | |
2009-07-07 | R6xx/R7xx: fix texture reloc emit | Alex Deucher | |
Textures don't look right yet, but tex demos run. | |||
2009-07-07 | r6xx/r7xx: add sw blit for tex upload | Alex Deucher | |
Can be used for buffer swap as well. | |||
2009-07-07 | tex wip | Alex Deucher | |
2009-07-06 | R6xx/r7xx: first pass at texture support | Alex Deucher | |
texture bo setup isn't quite working yet | |||
2009-07-06 | R6xx/r7xx: DEPTH_CONTROL will be reset by this function | Cooper Yuan | |
2009-07-02 | r6xx/r7xx: Better fix for fragment temps | Richard Li | |
This doesn't waste as many in generic cases. | |||
2009-07-02 | R6xx/r7xx: Fix line width issue, ROUND_MODE and QUANT_MODE aren't bits of ↵ | Cooper Yuan | |
LINE_CNTL | |||
2009-07-02 | R6xx/r7xx: Correct the indeices of DRAW_INDEX_IMMD | Cooper Yuan | |
2009-07-01 | r6xx/r7xx: rework aos setup | Alex Deucher | |
In theory this should fix the stride = 0 case, but I can't seem to reproduce that anymore with mesa master. | |||
2009-07-01 | R6xx/R7xx: Fix number of temps used in fragment program | Alex Deucher | |
Spotted by Cooper. This gets hello, aargb, smooth, etc. working. | |||
2009-06-30 | R6xx/r7xx: fix locking for clear | Alex Deucher | |
this allows redbook hello to render correctly mostly. | |||
2009-06-26 | Fix viewport issue | Cooper Yuan | |
2009-06-25 | Fix color data can't be fetched issue | Cooper Yuan | |
2009-06-23 | correct scissor and cliprect setting | Cooper Yuan | |
2009-06-22 | functions declaration with 'extern' | Cooper Yuan | |
2009-06-22 | Pass viewport id to r700SendViewportState function, otherwise the radom ↵ | Cooper Yuan | |
value may beyond R700_MAX_VIEWPORTS | |||
2009-06-22 | add LINK_STATES for SPI_PS and SEMANTIC | Cooper Yuan | |
2009-06-12 | Merge master and fix conflicts | Alex Deucher | |
2009-06-12 | progs/rbug: Add binary to bmp converter program | Jakob Bornecrantz | |
2009-06-12 | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz | |
2009-06-12 | mesa: Enable uploads of only depth to z24s8 textures | Jakob Bornecrantz | |
2009-06-12 | Disable SGI_swap_control extension for DRI2 | Owen W. Taylor | |
We currently don't have support for SGI_swap_control for direct contexts with DRI2, so disable reporting the extension. Reporting the extension, and then having glXSwapIntervalSGI() "succeed" but do nothing can confuse applications. https://bugs.freedesktop.org/show_bug.cgi?id=22123 | |||
2009-06-12 | radeon: fix size of mipmap texture array | Dave Airlie | |
2009-06-12 | radeon/r200/r300: fix max texture levels assert | Dave Airlie | |
use the actual value set in the context | |||
2009-06-12 | Merge remote branch 'main/radeon-rewrite' | Dave Airlie | |
2009-06-11 | Add RV740 support | Alex Deucher | |
2009-06-11 | r300: fix VAP setup | Maciej Cencora | |
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang. | |||
2009-06-11 | r300: fix for SW TCL path | Maciej Cencora | |
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8. | |||
2009-06-11 | r300: don't send unused attributes for SW TCL path | Maciej Cencora | |
2009-06-11 | r300: send only RS_IP_* regs that we are going to use | Maciej Cencora | |
2009-06-11 | r300: fix RS setup when no colors and textures are sent to FP | Maciej Cencora | |
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_* | |||
2009-06-11 | r300: r500 fragment program fixes | Maciej Cencora | |
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory | |||
2009-06-11 | radeon: increase max bo count | Maciej Cencora | |
2009-06-11 | r300: fix a GPU lock up | Maciej Cencora | |
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK. | |||
2009-06-11 | r300: fix vertex program bug | Maciej Cencora | |
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests. | |||
2009-06-11 | r300: move some code for easier debugging | Maciej Cencora | |
2009-06-11 | r300: print vertex program when debugging is enabled | Maciej Cencora | |
2009-06-11 | r300: fix output register allocation for vertex shaders | Maciej Cencora | |
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases. | |||
2009-06-11 | r300: hw doesn't support saturation for tex instructions | Maciej Cencora | |
2009-06-11 | mesa: rework vertex shader output / fragment shader input attribute matching | Brian Paul | |
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2] |