Age | Commit message (Collapse) | Author |
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While here, remove the unnecessary fence type saving for the wait ioctl, as
a 0 argument for type means "use your other saved copy".
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Otherwise, for multiple references by the batchbuffer, the kernel would see
the buffer already on the unfenced list and wait for it to leave the list
before continuing, leading to hanging and eventual -EBUSY.
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Conflicts:
src/mesa/drivers/dri/common/dri_drmpool.c
src/mesa/drivers/dri/i915tex/i915_vtbl.c
src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
src/mesa/drivers/dri/i915tex/intel_context.c
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if the state of TEXMAT is changed, the VS isn't updated.
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NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX as strange results
appear when the matrix is partialy updated.
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value didn't change
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Also, add a couple of comments to the wait/emit IRQ functions.
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in stencil_and_ztest_pixels. fix #12263
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are float.
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use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
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Swap it latter in order it match hw format.
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executing a display list. fix #10604
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the index buffer. (fix#11910)
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Also, add some comments about what's going on.
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Replace *(*inst++) with *(*inst)++ in a few places.
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