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2008-12-12mesa: code clean-up in glsl compilerBrian Paul
2008-12-12mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2008-12-12Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-12mesa: disable glsl debug outputBrian Paul
2008-12-12mesa: remove unused varpool code in glsl compilerBrian Paul
2008-12-12mesa: basic array constructors work nowBrian Paul
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
2008-12-12mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
2008-12-12mesa: remove incorrect array_len assignmentBrian Paul
2008-12-12mesa: move declarationAlan Hourihane
2008-12-12mesa: when we have interleaved arrays, check bounds for bothAlan Hourihane
VBO's and user space objects
2008-12-12mesa: array size fix in _slang_typeof_operation()Brian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
Function that return arrays should work now.
2008-12-12gallium: fix refcount bug introduced in eb20e2984Keith Whitwell
2008-12-12Merge branch 'no-validate' into gallium-0.1Keith Whitwell
2008-12-12mesa: more glsl function renamingBrian Paul
2008-12-12mesa: use _slang_alloc()Brian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: more glsl type/function movementBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-12-12mesa: move _slang_locate_function() to different fileBrian Paul
2008-12-12mesa: remove unused fixup table code in glsl compilerBrian Paul
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
2008-12-12st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell
2008-12-12st: move feedback draw function to new fileKeith Whitwell
2008-12-12st: don't unilaterally ABS the argument to RSQKeith Whitwell
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-12-12Revert "pipebuffer: Implement proper buffer validation."Keith Whitwell
This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
2008-12-12Revert "pipebuffer: Ondemand buffer manager."Keith Whitwell
This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
2008-12-12Revert "pipebuffer: Fix buffer overflow."Keith Whitwell
This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
2008-12-12glut: MinGW portability fixes.José Fonseca
Still, it doesn't run as well as the glut binaries...
2008-12-12gdi: Reimplement using the WGL statetracker.José Fonseca
2008-12-12mesa: Bring in new mesa sub-statetracker.José Fonseca
Some code cleanup is still in order.
2008-12-12gallium: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
2008-12-12mesa: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: _mesa_get_teximage is completely broken for srgb textures, both for non-compressed ones (swizzling) and compressed ones (shouldn't do standard-to-linear conversion) texelFetch function may be broken for little or big endian (or both...)
2008-12-12scons: Build progs.José Fonseca
Just demos and trivial dirs for starters. Conflicts: .gitignore
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
More code consolidation coming...
2008-12-11mesa: simplify some glsl variable declaration codeBrian Paul
2008-12-12intel: check for null texture. (fix #13902)Xiang, Haihao
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.
2008-12-12scons: Allow to request the winddk toolchain.José Fonseca
2008-12-11gallium: catch vertex overflow higher upAlan Hourihane
2008-12-11st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell
2008-12-11st: move feedback draw function to new fileKeith Whitwell
2008-12-11st: don't unilaterally ABS the argument to RSQKeith Whitwell
2008-12-11softpipe: Add missing header include.Michal Krol
2008-12-11draw: Silencium compiler warnings on Windows.Michal Krol
2008-12-11i915: fallback for cube map texture.Xiang, Haihao
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to software rendering for other modes to avoid potential gpu hang issue. This fixes scorched3d issue on 945GM(see bug 14539).