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AgeCommit message (Expand)Author
2011-03-08r600g: set start instance correctlyChristian König
2011-03-08swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul
2011-03-08swrast: add coord clamping, fix comparisons for shadow testingPhilip Taylor
2011-03-08docs: added Depth format cube textures to GL3.txt listBrian Paul
2011-03-08r300g: decide whether a flush should be asynchronous when calling itMarek Olšák
2011-03-08r300g: use pipelined transfers for RGTC texturesMarek Olšák
2011-03-08r300/compiler: fix equal and notequal shadow compare functionsMarek Olšák
2011-03-08r300/compiler: detect constants harderMarek Olšák
2011-03-08r300/compiler: improve the detection of constants for constant foldingMarek Olšák
2011-03-08r300/compiler: saturate Z before the shadow comparisonMarek Olšák
2011-03-07llvmpipe: clamp texcoords in lp_build_sample_compare()Brian Paul
2011-03-07softpipe: clamp texcoords in sample_compare()Philip Taylor
2011-03-07mesa: return after invalidating renderbufferMarek Olšák
2011-03-07st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format failsMarek Olšák
2011-03-07mesa: invalidate framebuffer if internal format of renderbuffer is changedMarek Olšák
2011-03-07mesa: initialize DummyBufferObject's mutexBrian Paul
2011-03-07st/mesa: fix incorrect version checking codeBrian Paul
2011-03-07st/glx: whitespace, 80-column fixesBrian Paul
2011-03-07mesa: remove stray _mesa_finish() call in _mesa_CopyPixels()Brian Paul
2011-03-07r600g: Simplify some swizzle lookups.Henri Verbeet
2011-03-07r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet
2011-03-07i915: Only invert wpos when rendering to the system framebuffer.Henri Verbeet
2011-03-07i915: Derive the gl_fragment_program from i915_fragment_program.Henri Verbeet
2011-03-07glx: Take GLPROTO_CFLAGS into account.Henri Verbeet
2011-03-07intel: check for miptree allocation failureChris Wilson
2011-03-07intel: Add some defense against buffer allocation failure for subimage blitsChris Wilson
2011-03-07intel: Add some defense against bo allocation failureChris Wilson
2011-03-07egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLEBenjamin Franzke
2011-03-06r600g: use long long integers for instance addr calculationChristian König
2011-03-06glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB.Dave Airlie
2011-03-06glx: add initial GLX_EXT_framebuffer_sRGB support.Dave Airlie
2011-03-06pb: Add is_buffer_busy for malloc buffers.José Fonseca
2011-03-06st/wgl: No need to initialize OneTimeLock anymore.José Fonseca
2011-03-06mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows.José Fonseca
2011-03-06trace: Use pipe_static_mutex.José Fonseca
2011-03-06os: Fix pipe_static_mutex on Windows.José Fonseca
2011-03-06graw-gdi: Silence gcc missing initialization warning.José Fonseca
2011-03-06i915g: update TODODaniel Vetter
2011-03-05r300g/swtcl: advertise draw_instanced and primitive_restartMarek Olšák
2011-03-05r300g: implement instanced arraysMarek Olšák
2011-03-05gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák
2011-03-05r300g: cleanup parameters of draw functionsMarek Olšák
2011-03-05nv50: support the InstanceID system valueChristoph Bumiller
2011-03-05r600g: simplify instance addr calculationChristian König
2011-03-04nvc0: Update SConscript.Vinson Lee
2011-03-04nv50: Update SConscript.Vinson Lee
2011-03-05r600g: fix fragment shader size calculationChristian König
2011-03-04glsl: Process redeclarations before initializersIan Romanick
2011-03-04glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick
2011-03-04glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick