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2010-05-31st/egl: Add GDI backend.Chia-I Wu
The backend uses Windows GDI driver to provide a software EGL implementation on Windows.
2010-05-31egl: Use SConscript for Windows build.Chia-I Wu
Fix several portability issues and add SConscript for Windows build.
2010-05-31egl: Use khronos types for EGL_MESA_screen_surface.Chia-I Wu
That is, use khronos_uint32_t instead of uint32_t.
2010-05-31Define PUBLIC to dllexport on MSVC.Chia-I Wu
Define PUBLIC to __declspec(dllexport) when _MVC_VER is defined.
2010-05-31Update KHRONOS_APICALL for _WIN32 platform.Chia-I Wu
Use __declspec(dllexport) when KHRONOS_DLL_EXPORTS is defined.
2010-05-31Always define int32_t in compiler headers.Chia-I Wu
eglplatform.h no longer defines int32_t.
2010-05-31glapi: Update SConscript for Windows.Chia-I Wu
Define macros to enable dllexport and thread support. Adjust the output path of mapi sources.
2010-05-31Update OpenGL ES headers.Chia-I Wu
2010-05-31autoconf: Remove unused APIS.Chia-I Wu
It was used by glapi, which has been moved to mapi.
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
Those macros used by _mesa_init_shader_dispatch are not available when FEATURE_GL is not defined.
2010-05-31r300g: set correct pitch in libdrmMarek Olšák
to match what DDX sets. This prevents some flushes from occuring.
2010-05-31r300g: remove texture usage transfer flagMarek Olšák
2010-05-31r600g: remove unused struct r600_stateMarek Olšák
What was the purpose of it?
2010-05-30vbo: Remove unnecessary header.Vinson Lee
2010-05-30r600g: Remove unnecessary headers.Vinson Lee
2010-05-30r600g: RS880 is r6xx-basedAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-05-30llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca
2010-05-30llvmpipe: Don't force a linear to tiled conversion after rasterization on ↵José Fonseca
debug builds. Only do this if runtime debugging flags to show subtiles/tiles are set.
2010-05-30llvmpipe: Call llvmpipe_set_texture_tile_layout only when necessary.José Fonseca
Like the other places.
2010-05-30util: Add inline function for approximate floating point comparison.José Fonseca
2010-05-30llvmpipe: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-30draw: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-30util: Generic pointer to func conversion helper.José Fonseca
That observes strict-aliasing rules.
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca
2010-05-30python/retrace: Interpret resource_copy_region.José Fonseca
2010-05-30st/python: Expose region_copy/fill_region instead of deprecated ↵José Fonseca
surface_copy/fill
2010-05-30st/vega: Use FREE.Chia-I Wu
Match MALLOC with FREE. Otherwise, it causes weird segfaults when built with memory debugging.
2010-05-30st/egl: Hook eglCreatePbufferFromClientBuffer.Chia-I Wu
This is some refactoring works. Creating a pbuffer from an EGL_OPENVG_IMAGE is still not supported.
2010-05-30st/egl: Fix eglCopyBuffers.Chia-I Wu
It was broken since surface_copy -> resource_copy_region transition.
2010-05-30st/egl: Initialize KMS backend from an fd.Chia-I Wu
Check if the native native is EGL_DEFAULT_DISPLAY. If not, treat it as an fd.
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák
Yes I am fixing r300c ... who knew?
2010-05-29r600g: remove unused variableMarek Olšák
2010-05-29r600g: fix gallium function parametersMarek Olšák
2010-05-29r600g: make a local copy of viewport stateMarek Olšák
2010-05-29i915g: Rename winsys c fileJakob Bornecrantz
2010-05-29i915g: Move pci id to winsys structJakob Bornecrantz
2010-05-29targets/egl: Give egl targets a good build enviromentJakob Bornecrantz
2010-05-28egl_dri2: Split driver loading out into its own functionKristian Høgsberg
2010-05-28egl_dri2: Check for xcb_connect() failure the right wayKristian Høgsberg
It always returns a valid xcb_connection_t, but if connection failed, it's in the error state.
2010-05-29r600g: fix buildMarek Olšák
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
with some newfangled code, should support separate depth/stencil clears. Needs some testing.
2010-05-29i965g: adapt to clear interface changesRoland Scheidegger
just like i915g, should in theory support separate depth/stencil clears (untested), with the same 2d blitter hacks.
2010-05-29i915g: adapt to clear interface changesRoland Scheidegger
should in theory support separate depth/stencil clears (untested). Also fix some format omissions?
2010-05-29r300g: adapt to clear interface changesRoland Scheidegger
should support separate depth/stencil clears just fine with changed u_blitter.
2010-05-29nv50: adapt to clear interface changesRoland Scheidegger
should support separate depth/stencil clears just fine.
2010-05-29nvfx: adapt to clear interface changesRoland Scheidegger
2010-05-29svga: adapt to clear interface changesRoland Scheidegger
this should support separate stencil/depth clears just fine.
2010-05-29softpipe: adapt to clear interface changesRoland Scheidegger
2010-05-29rbug: adapt to clear interface changesRoland Scheidegger
2010-05-29trace: adapt to clear interface changesRoland Scheidegger