summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2002-10-30don't call abort()Brian Paul
2002-10-30s/printf/_mesa_printf/Brian Paul
2002-10-30s/sprintf/_mesa_sprintf/Brian Paul
2002-10-30remove debug printfBrian Paul
2002-10-30s/BZERO/_mesa_bzero/Brian Paul
2002-10-30test both XFree86LOADER and IN_MODULE to see if we're being built as the glx ↵Brian Paul
module
2002-10-30fix potential bug in _mesa_align_calloc/malloc (Frank van Heesch)Brian Paul
2002-10-29more version bumpsBrian Paul
2002-10-29minor updatesBrian Paul
2002-10-29bump OpenGL version to 1.4, Mesa version to 5.0Brian Paul
2002-10-29preparation for 5.0 releaseBrian Paul
2002-10-29update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul
2002-10-29fix culling problem (bug 630649)Brian Paul
2002-10-29updated email addressesBrian Paul
2002-10-29set release dateBrian Paul
2002-10-29init a few more fields in _mesa_initialize_visual()Brian Paul
2002-10-29added some casts for mallocs (bug 630379)Brian Paul
2002-10-28Add casts to quiet compiler warnings.Karl Schultz
2002-10-28export new functions.Karl Schultz
2002-10-25wrapped a few more C library functionsBrian Paul
2002-10-25#include fixesBrian Paul
2002-10-25added skybox and options to load real imagesBrian Paul
2002-10-25remove all.h, mem.h, mem.cBrian Paul
2002-10-25 Committing in .Jouk Jansen
Removed src/mem.c from OpenVMS makefile Modified Files: Mesa/src/descrip.mms ----------------------------------------------------------------------
2002-10-25include GL/glx.hBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-23added missing code to copy texrect stateBrian Paul
2002-10-23stex3d updatedBrian Paul
2002-10-23massive overhaul, see new keyboard optionsBrian Paul
2002-10-23Fix projtex interp bugKeith Whitwell
2002-10-22added glDeleteTextures refcount bug fixBrian Paul
2002-10-22remove debug printfsBrian Paul
2002-10-22fix refcount error in _mesa_DeleteTextures (Randy Fayan)Brian Paul
2002-10-22add missing texture rectangle code in _mesa_DeleteTextures()Brian Paul
2002-10-21added GL_ATI_texture_mirror_onceBrian Paul
2002-10-21GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul
2002-10-21doxygen comments (Klaus Niederkrueger)Brian Paul
2002-10-18new _mesa_max_texture_levels() helper function - not used everywhere yetBrian Paul
2002-10-18Quiet compiler warnings.Karl Schultz
2002-10-18implement auto mipmap generation for compressed texturesBrian Paul
2002-10-18Add casts to quiet compiler warnings.Karl Schultz
2002-10-18fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)Brian Paul
2002-10-18latest fixesBrian Paul
2002-10-18only allow intformat==GL_COLOR_INDEX if EXT_paletted_texture is supportedBrian Paul
2002-10-18check for GL_EXT_paletted_textureBrian Paul
2002-10-17Add casts to quiet compiler warnings.Karl Schultz
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-10-17new wrap modes (Ian Romanick)Brian Paul
2002-10-17s/functionOffset/offset/Brian Paul