Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-06 | softpipe: clean up the buffer clear and tile cache code a little | Brian Paul | |
2009-04-06 | swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode | Brian Paul | |
2009-04-06 | st: as with swrast, interpret texture border color according to texture format | Brian Paul | |
Depending on the hardware driver this might not be needed, but it will cause no harm. | |||
2009-04-06 | st: rename a helper function | Brian Paul | |
2009-04-06 | swrast: fix texture border color interpretation | Brian Paul | |
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now). | |||
2009-04-06 | mesa: Fix orientation adjustment for reading stencil pixels. | José Fonseca | |
Fixes conform spcorner.c & spclear.c failure. | |||
2009-04-06 | intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls. | Eric Anholt | |
This gets us the savings for driver-internal viewport calls that dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying on Xlib internals or clients handling X events. | |||
2009-04-06 | i965: Use GTT maps when available to upload vertex arrays and system VBOs. | Eric Anholt | |
This speeds up OA on my GM45 by 21% (more than the original CPU cost of the upload path). We might still be able to squeeze a few more percent out by avoiding repeatedly mapping/unmapping buffers as we upload elements into them. | |||
2009-04-06 | intel: Clean up some a leftover from sedding of bufmgr context->screen move. | Eric Anholt | |
2009-04-06 | r300-gallium: Skeleton for integrating into the python statetracker. | José Fonseca | |
2009-04-06 | radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16. | Michel Dänzer | |
Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual, and compiz fails. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 . | |||
2009-04-05 | r300-gallium: vp: Moar. | Corbin Simpson | |
2009-04-05 | r300-gallium: vs: Use a tab to properly set up OVM. | Corbin Simpson | |
2009-04-05 | r300-gallium: Re-translate shaders if constants change. | Corbin Simpson | |
2009-04-05 | r300-gallium: Properly interface with Draw for vert shaders. | Corbin Simpson | |
2009-04-05 | r300-gallium: Update state handlers/setters for vertex shaders. | Corbin Simpson | |
2009-04-04 | r300-gallium: vs: Moar vert shaders. | Corbin Simpson | |
2009-04-04 | r300-gallium: vs: Expand instruction emission. | Corbin Simpson | |
2009-04-04 | r300-gallium: Update clear() code. | Corbin Simpson | |
We have a huge optimization opportunity, but for now we'll just use the util. | |||
2009-04-04 | cell: update clear() code to catch up to gallium changes | Brian Paul | |
2009-04-04 | python/regress: Clean up driver clear() interface. | Michal Krol | |
2009-04-04 | gallium: Clean up driver clear() interface. | Michel Dänzer | |
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call. | |||
2009-04-04 | gallium: Add utility helper for packing combined depth/stencil values. | Michel Dänzer | |
2009-04-04 | python/regress: Remove trailing whitespace. | Michal Krol | |
2009-04-04 | python/regress: Initial fragment shader test suite. | Michal Krol | |
2009-04-04 | python/regress: Use X8R8G8B8 rendertarget in vertex shader test. | Michal Krol | |
2009-04-04 | radeon: A bit of indent and line break cleanup. | Corbin Simpson | |
2009-04-04 | r300-gallium: Calculate vert shader inputs for HW TCL. | Corbin Simpson | |
This is definitely not perfect. | |||
2009-04-04 | radeon: If the CS emit fails, dump it to stderr. | Corbin Simpson | |
2009-04-04 | r300-gallium: Fix bad register write. | Corbin Simpson | |
2009-04-04 | r300-gallium: Move swtcl_emit to render to reflect its true purpose. | Corbin Simpson | |
2009-04-04 | Add scons build support for radeon/r300. | Corbin Simpson | |
2009-04-04 | radeon: Fix compile warnings, compile errors. | Corbin Simpson | |
2009-04-04 | r300-gallium: Clean up compile warnings and strict compile errors. | Corbin Simpson | |
2009-04-04 | r300-gallium: r500 surface_copy fragment shader. | Corbin Simpson | |
2009-04-03 | intel: #include texgetimage.h | Brian Paul | |
2009-04-03 | mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file | Brian Paul | |
2009-04-03 | mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float() | Brian Paul | |
It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)). | |||
2009-04-03 | mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE | Brian Paul | |
For luminance, we add R+G+B and it seems we should always clamp in case. | |||
2009-04-03 | mesa: whitespace and comment clean-up | Brian Paul | |
2009-04-03 | mesa: remove extra semicolons | Brian Paul | |
2009-04-03 | softpipe: add additional surface formats in tile cache code | Brian Paul | |
2009-04-03 | mesa: in mesa_add_named_constant(), avoid adding duplicate constants | Brian Paul | |
2009-04-03 | mesa: fix parameter counting in ARB vertex/fragment program parsing | Brian Paul | |
Duplicated unnamed constants were getting counted more than once. | |||
2009-04-03 | mesa: replace >= with > when testing if we've exceeded max local params | Brian Paul | |
Now a program that uses 256 locals works as it should. | |||
2009-04-03 | mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the ↵ | Brian Paul | |
inverse If _math_matrix_analyse() got called before we allocated the inverse matrix array we could lose the flag indicating that we needed to compute the inverse. This could happen with certain vertex shader cases. | |||
2009-04-03 | mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log() | Brian Paul | |
Also, s/pow/_mesa_pow/ | |||
2009-04-03 | python/regress: Use A8R8G8B8 rendertarget format. | Michal Krol | |
2009-04-03 | mesa: rename some gl_light fields to be clearer | Brian Paul | |
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection | |||
2009-04-03 | mesa: don't normalize spot light direction until validation time | Brian Paul | |
In glLight() we're only supposed to transform the direction by the modelview matrix, not normalized it too. |