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2009-04-06softpipe: clean up the buffer clear and tile cache code a littleBrian Paul
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul
2009-04-06st: as with swrast, interpret texture border color according to texture formatBrian Paul
Depending on the hardware driver this might not be needed, but it will cause no harm.
2009-04-06st: rename a helper functionBrian Paul
2009-04-06swrast: fix texture border color interpretationBrian Paul
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
2009-04-06mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca
Fixes conform spcorner.c & spclear.c failure.
2009-04-06intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt
This gets us the savings for driver-internal viewport calls that dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying on Xlib internals or clients handling X events.
2009-04-06i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt
This speeds up OA on my GM45 by 21% (more than the original CPU cost of the upload path). We might still be able to squeeze a few more percent out by avoiding repeatedly mapping/unmapping buffers as we upload elements into them.
2009-04-06intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt
2009-04-06r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca
2009-04-06radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer
Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual, and compiz fails. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 .
2009-04-05r300-gallium: vp: Moar.Corbin Simpson
2009-04-05r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson
2009-04-05r300-gallium: Re-translate shaders if constants change.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-04-05r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Moar vert shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Expand instruction emission.Corbin Simpson
2009-04-04r300-gallium: Update clear() code.Corbin Simpson
We have a huge optimization opportunity, but for now we'll just use the util.
2009-04-04cell: update clear() code to catch up to gallium changesBrian Paul
2009-04-04python/regress: Clean up driver clear() interface.Michal Krol
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-04-04gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer
2009-04-04python/regress: Remove trailing whitespace.Michal Krol
2009-04-04python/regress: Initial fragment shader test suite.Michal Krol
2009-04-04python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol
2009-04-04radeon: A bit of indent and line break cleanup.Corbin Simpson
2009-04-04r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson
This is definitely not perfect.
2009-04-04radeon: If the CS emit fails, dump it to stderr.Corbin Simpson
2009-04-04r300-gallium: Fix bad register write.Corbin Simpson
2009-04-04r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson
2009-04-04Add scons build support for radeon/r300.Corbin Simpson
2009-04-04radeon: Fix compile warnings, compile errors.Corbin Simpson
2009-04-04r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson
2009-04-04r300-gallium: r500 surface_copy fragment shader.Corbin Simpson
2009-04-03intel: #include texgetimage.hBrian Paul
2009-04-03mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul
2009-04-03mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul
It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
2009-04-03mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul
For luminance, we add R+G+B and it seems we should always clamp in case.
2009-04-03mesa: whitespace and comment clean-upBrian Paul
2009-04-03mesa: remove extra semicolonsBrian Paul
2009-04-03softpipe: add additional surface formats in tile cache codeBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul
2009-04-03mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul
Duplicated unnamed constants were getting counted more than once.
2009-04-03mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul
Now a program that uses 256 locals works as it should.
2009-04-03mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the ↵Brian Paul
inverse If _math_matrix_analyse() got called before we allocated the inverse matrix array we could lose the flag indicating that we needed to compute the inverse. This could happen with certain vertex shader cases.
2009-04-03mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul
Also, s/pow/_mesa_pow/
2009-04-03python/regress: Use A8R8G8B8 rendertarget format.Michal Krol
2009-04-03mesa: rename some gl_light fields to be clearerBrian Paul
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
2009-04-03mesa: don't normalize spot light direction until validation timeBrian Paul
In glLight() we're only supposed to transform the direction by the modelview matrix, not normalized it too.