Age | Commit message (Collapse) | Author |
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Per Jakob's request. Not super-pretty, but it's a good point for modding
later.
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Fix self inclusion introduced by commit
4fef77c7c5455b983daa93cacf90d2b3baa3967e.
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Include prog_instruction.h for gl_inst_opcode symbol.
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Remove slang_compile.h.
Include mtypes.h for GLcontext symbol.
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Move mtypes.h and prog_instruction.h to slang_label.c.
Remove imports.h.
Include glheader.h from GL symbols.
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Remove imports.h.
Remove mtypes.h.
Remove slang_compile.h.
Include glheader.h for GL symbols.
Include slang_vartable.h for slang_var_table symbol.
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Remove imports.h.
Remove slang_typeinfo.h.
Remove slang_compile_operation.h.
Include glheader.h for GL symbols.
Include slang_utility.h for slang_atom_pool symbol.
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Include glheader.h for GL symbols.
Include slang_utility.h for slang_atom symbol.
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This skips the blitter clear path entirely if the color is not cleared and
the depth+stencil is cleared with the ZMask.
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z_fastfill -> dirty_zmask[level].
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Include glheader.h for GL symbols.
Include slang_compile_function.h for slang_function symbol.
Include slang_compile_operation.h for slang_operation symbol.
Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols.
Include slang_typeinfo.h for slang_type_qualifer and slang_fully_specified_type symbols.
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Include glheader.h for GL symbols.
Include slang_compile_function.h for slang_function symbol.
Include slang_compile_operation.h for slang_operation symbol.
Include slang_compile_variable.h for slang_variable and
slang_variable_scope symbols.
Include slang_log.h for slang_info_log symbols.
Include slang_utility.h for slang_atom and slang_atom_pool symbols.
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Include glheader.h for GL symbols.
Include slang_compile_variable.h for slang_variable_scope symbol.
Include slang_utility.h for slang_atom symbol.
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Include glheader.h for GL symbols.
Include slang_compile.h for slang_name_space symbol.
Include slang_compile_function.h for slang_function symbol.
Include slang_compile_operation.h for slang_operation symbol.
Include slang_log.h for slang_info_log symbol.
Include slang_utility.h for slang_atom_pool symbol.
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Include glheader.h for GL symbols.
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Include glheader.h for GL symbols.
Include slang_utility.h for slang_atom symbol.
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This commit silences the printing off most of the debug information
when running debug builds. The big culprits are: the tgsi sanity checker
that gets run on all shaders on debug; all the options; and
finaly the cpu caps printer.
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Include glheader.h for GLboolean symbol.
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Include glheader.h for GL symbols.
Include slang_typeinfo.h for slang_fully_specified_type symbol.
Include slang_utility.h for slang_atom symbol.
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Remove mtypes.h.
Include glheader.h for GL symbols.
Include slang_compile_variable.h for slang_variable symbol.
Include slang_typeinfo.h for slang_type_specifier symbol.
Include slang_utility.h for slang_atom_pool symbol.
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This logic duplicates the one in p_config.h, so remove it and adjust
the only two places that were using it.
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It causes a very ugly corruption on the Earth's halo on Google Earth.
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This reverts commit a77a6bc008b3146c56431fa520a00e1f8dfa3938.
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Perhaps http://www.azillionmonkeys.com/qed/pstdint.h would be a better
(more portable) choice, but only MSVC uses this anyway, and we can always
change later.
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Remove prog_parameter.h and slang_utility.h.
Include glheader.h for GL symbols.
Include mtypes.h for gl_*_result symbols.
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Include sl_pp_purify.h for sl_pp_purify_options symbol.
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This copies over a dummy builtin_functions.cpp and rebuilds a
bootstrapped version of the compiler, then uses that to generate the
proper list of builtins. Finally, it rebuilds the compiler with the new
list.
Unfortunately, it's no longer automatic, but at least it works.
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Each language version/extension and target now has a "profile" containing
all of the available builtin function prototypes. These are written in
GLSL, and come directly out of the GLSL spec (except for expanding genType).
A new builtins/ir/ folder contains the hand-written IR for each builtin,
regardless of what version includes it. Only those definitions that have
prototypes in the profile will be included.
The autogenerated IR for texture builtins is no longer written to disk,
so there's no longer any confusion as to what's hand-written or
generated.
All scripts are now in python instead of perl.
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