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2008-03-20gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
2008-03-20gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian
2008-03-20gallium: create one vertex buffer and re-useBrian
2008-03-20gallium: use sizeof(vertex buffer)Brian
2008-03-20gallium: Y-invert blit depending on framebuffer orientationBrian
2008-03-20gallium: in clear_with_quad() check fb orientation, invert Y if neededBrian
2008-03-20gallium: Give some chance for the table to actually grow.José Fonseca
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: remove unused local varKeith Whitwell
2008-03-20gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian
Quad clears should be a little more efficient now.
2008-03-20gallium: create vertex buffer once and re-use.Brian
2008-03-20gallium: added util_draw_vertex_buffer()Brian
2008-03-20gallium: temporarily disable the memcmp() in cso_set_framebuffer()Brian
The memcmp() fails to detect buffer size changes...
2008-03-20gallium: use the utility pasthrough shadersBrian
This avoids the Mesa->TGSI translation step.
2008-03-20gallium: added util_make_fragment_passthrough_shader()Brian
2008-03-20gallium: add debug facility to dump random blobs as hexKeith Whitwell
2008-03-19gallium: added fb_width/height fields to softpipe contextBrian Paul
These are convenience fields. Otherwise, we have to check cbuf[0] or zsbuf in various places.
2008-03-19better text labelsBrian Paul
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-19gallium: need to set/save framebuffer state in st_context since we use it ↵Brian Paul
elsewhere
2008-03-19gallium: fix bug in cso_single_sampler_done() in computation of nr_samplersBrian Paul
Need to find highest used sampler so search from end toward beginning.
2008-03-19gallium: Fix broken logic.José Fonseca
2008-03-19gallium: explict float castsKeith Whitwell
2008-03-19gallium: implement CSO save/restore functions for use by meta operations ↵Brian
(blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
2008-03-19gallium: remove old commented-out codeBrian
2008-03-19gallium: set tc->surface_map = NULL after unmappingBrian
2008-03-19gallium: Add generic enum and flags dumping utility functions.José Fonseca
2008-03-19set outputs_safe to 0 as it's possible for the code generationAlan Hourihane
to slip over the allocated memory for the vb.
2008-03-19remove redundant initAlan Hourihane
2008-03-18gallium: added braces to silence warningBrian
2008-03-18gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian
2008-03-18gallium: added st_cb_blit.cBrian
2008-03-18gallium: s/copy_pixels_state/blit_stateBrian
2008-03-18gallium: added cso_unset_*() functionsBrian
If we go behind the CSO context's back and set pipe state directly we need to invalidate the CSO's 'current' pointers. This will be revisited...
2008-03-18gallium: glFramebufferBlitEXT() implementationBrian
2008-03-18gallium: fix typosBrian
2008-03-18gallium: new pixel blit codeBrian
Copy rectangular region from one surface to another w/ scaling. Disables most fragment operations.
2008-03-18gallium: protect against multi-#includeBrian
2008-03-18added u_simple_shaders.cBrian
2008-03-18gallium: make the gen_mipmap_state struct privateBrian
2008-03-18gallium: use new simple shader utility routinesBrian
2008-03-18gallium: utilities for creating simple vertex/fragment shadersBrian
2008-03-18gallium: restore additional state after clearing with quadBrian
2008-03-18cell: Fix various stencil test code-gen bugsIan Romanick
2008-03-18cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORMIan Romanick
2008-03-18gallium: make REALLOC a bit more like reallocKeith Whitwell
2008-03-18cell: Fix depth read / write for s8z24.Ian Romanick
Stencil is still broken.
2008-03-18cell: Fix added whitespace errors.Ian Romanick
2008-03-18cell: Minor changes to make stencil not crashIan Romanick
I'm not sure these are quite correct. The reflect demo doesn't assert anymore, but it doesn't produce correct results either. SPE-based vertex shader code needs to be disabled for relfect to run.