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2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-12Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-12mesa: move declarationAlan Hourihane
2008-12-12mesa: when we have interleaved arrays, check bounds for bothAlan Hourihane
VBO's and user space objects
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-12-12gallium: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
2008-12-12mesa: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: _mesa_get_teximage is completely broken for srgb textures, both for non-compressed ones (swizzling) and compressed ones (shouldn't do standard-to-linear conversion) texelFetch function may be broken for little or big endian (or both...)
2008-12-12intel: check for null texture. (fix #13902)Xiang, Haihao
2008-12-11gallium: catch vertex overflow higher upAlan Hourihane
2008-12-11i915: fallback for cube map texture.Xiang, Haihao
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to software rendering for other modes to avoid potential gpu hang issue. This fixes scorched3d issue on 945GM(see bug 14539).
2008-12-10gallium: added missing brace to fix broken buildBrian Paul
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul
The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage...
2008-12-10gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul
Marking all surfaces as undefined was wrong and cause some glean failures because glReadPixels was used after SwapBuffers.
2008-12-10gallium: restore default_depth_bits() call in xlib winsysBrian Paul
This was accidentally disabled in a long-ago commit.
2008-12-10gallium: change 65535 to UNDEFINED_VERTEX_IDAlan Hourihane
2008-12-10mesa: more trivial testsKeith Whitwell
2008-12-10util: new funcs for triming/validating primitivesKeith Whitwell
2008-12-10draw: add const qualifiersKeith Whitwell
2008-12-10gallium: more vertex count checksAlan Hourihane
2008-12-10gallium: temporary check for > 65535 verticesAlan Hourihane
2008-12-09tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE.Guillaume Melquiond
Bug #16520.
2008-12-09tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle.Guillaume Melquiond
SSE movss from memory zeroes out everything above the destination dword, so we get the (a, 0) or (a, 0, 0) result that these functions needed. Bug #16520.
2008-12-09tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR.Guillaume Melquiond
Bug #16520
2008-12-09tnl: Avoid undefined input value use in insert_3f_viewport_2().Guillaume Melquiond
Bug #16520.
2008-12-09Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-09Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane
2008-12-09python/retrace: Dump indices too.José Fonseca
2008-12-09gallium: Abort by default on windows user space.José Fonseca
2008-12-08intel: Require the right amount of space in glBitmap blit acceleration.Pierre Willenbrock
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it.
2008-12-08fix conflict breakageAlan Hourihane
2008-12-08Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: progs/glsl/Makefile
2008-12-08python/retrace: Dump vertex buffer contents.José Fonseca
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-06intel: Fall back on rendering to a texture attachment with a border.Eric Anholt
Fixes a segfault in oglconform fbo.c test.
2008-12-06intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.Eric Anholt
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us.
2008-12-06intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt
2008-12-06intel: Fix glCopyPixels blit acceleration for FBO destinations.Eric Anholt
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries.
2008-12-06intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue.
2008-12-05i915: Silence warningsJakob Bornecrantz
2008-12-05mesa: assorted clean-ups, updated comments, etc.Brian
2008-12-05mesa: replace large macros with inline functionsBrian
2008-12-04softpipe: plug in softpipe's texture samplers into draw module.Brian
2008-12-04gallium: added draw_texture_samplers() to support texture fetches from ↵Brian
vertex shaders This may only be practical for the softpipe driver at this time.
2008-12-04gallium: query PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS to set ↵Brian
ctx->Constants.MaxVertexTextureImageUnits
2008-12-04gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian
2008-12-04gallium: check vertex shaders for samplers/texture usage as we do for ↵Brian
fragment shaders
2008-12-03demos: added simple vertex shader texture test.Brian
Draw a quadmesh where Z coord is taken from a texture map.
2008-12-03darwin: Use -Os instead of -O2Jeremy Huddleston
(cherry picked from commit 456dbb143a0d11b69d8af0d493cd84efb0596273)