| Age | Commit message (Collapse) | Author |
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Keeping this dynamically allocated for texture arrays.
Since we don't use it to store zslice offsets anymore
it's either 1 or 6 integers (cube) ...
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So we can use the 'mod' member without concern
if a source is used multiple times in 1 insn.
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This has only been very lightly tested. More work to come.
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Now mapping/unmapping the framebuffer is done by a rasteizer thread
rather than the main calling thread.
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There's more work to do in this file:
1. Implement condvars for Windows via Win32 CONDITION_VARIABLE type.
2. Implement barriers for Windows
3. Try to get rid of PIPE_THREAD_HAVE_CONDVAR (only used in trace driver)
4. Why the 2 in _P_THREAD2_H_?
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And copy width, height in util_copy_framebuffer_state().
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This reverts commit a2937a2f4ecf22a5a4242cd0a350f20228f50232.
Per Jose's comment, We don't want this on master.
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Conflicts:
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/drivers/dri/intel/intel_span.c
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