Age | Commit message (Collapse) | Author |
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Return the same offset for same strings. Allows to compare strings
by comparing their's offsets.
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Return NULL if the BO is busy, otherwise just map it.
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Incomplete and totally untested. Based on intel_generate_mipmap().
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Seriously guys....
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So that debugging is no longer a full-spam-or-nothing approach, you are now
supposed to set the RADEON_DEBUG environment flag just like for classic Mesa.
The available debug flags are different, however. Just running an OpenGL
application with RADEON_DEBUG set to an arbitrary string will print out
helpful information.
Everything must be compiled with -DDEBUG for any of this to work
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according to actual vertex index count.
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This should help with things like lightsmark, but I don't have a testcase
for this commit.
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This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M
verts/sec using GL_QUADs on my GM45.
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I ran into this lack of support when writing a shader that always discarded
the fragments.
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Patch from taiu on IRC. fixes bug 23585
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