index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2010-06-18
llvmpipe: limit the number of fragment shader variants kept around
Roland Scheidegger
2010-06-17
linker: Add some function header comments
Ian Romanick
2010-06-17
TODO: Add note about initializers for constants
Ian Romanick
2010-06-17
Allow initializers for uniforms
Ian Romanick
2010-06-17
Don't link shaders by default
Ian Romanick
2010-06-18
r300g: fix hardlocks in occlusion queries
Marek Olšák
2010-06-18
r300g: debug option for fake occlusion queries
Marek Olšák
2010-06-17
linker: Initial bits of the linker
Ian Romanick
2010-06-17
Use glsl_program instead of an open-coded vector of shaders
Ian Romanick
2010-06-17
Add glsl_program that is similar to Mesa's gl_shader_program
Ian Romanick
2010-06-17
Change glsl_program to glsl_shader
Ian Romanick
2010-06-17
Compile multiple shaders listed on the command line
Ian Romanick
2010-06-17
Extract compilation to a separate routine
Ian Romanick
2010-06-17
Add glsl_program that is similar to Mesa's gl_program
Ian Romanick
2010-06-17
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: fix a silly error
Zack Rusin
2010-06-17
draw: implement line strip adjacency
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
draw: validate stream output buffers
Zack Rusin
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-17
egl: s/EGL_DISPLAY/EGL_PLATFORM/.
Chia-I Wu
2010-06-17
egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
Chia-I Wu
2010-06-17
st/egl: Build sw/fbdev winsys for fbdev backend.
Chia-I Wu
2010-06-17
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-17
r300g: fix surface leaks
Marek Olšák
2010-06-16
gallium/docs: GLSL glossary entry.
Corbin Simpson
2010-06-16
gallium/docs: Explain DFRACEXP/DLDEXP.
Corbin Simpson
2010-06-16
gallium/docs: Remove unneeded "doubles", add double blurb.
Corbin Simpson
2010-06-16
gallium/docs: Label opcodes by capability bits.
Corbin Simpson
2010-06-16
gallium/docs: R and RG texture swizzles.
Corbin Simpson
2010-06-16
gallium/docs: Flesh out the distro information.
Corbin Simpson
2010-06-16
gallium/docs: Fix RST error.
Corbin Simpson
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
intel: Remove unnecessary headers.
Vinson Lee
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
graw: remove wrong test
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
r300g: Fix up resolve.
Corbin Simpson
2010-06-16
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson
2010-06-16
r300g: Finish resolve function.
Corbin Simpson
2010-06-16
r300g: Add resource resolve function.
Corbin Simpson
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Fix indentation.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
util: add alloc check
Alan Hourihane
2010-06-16
draw: add alloc check
Alan Hourihane
[prev]
[next]