Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul | |
2008-07-03 | mesa: regenerated file | Brian Paul | |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
2008-07-03 | gallium: fix surface memleak in bitmap code | Brian Paul | |
Found w/ tunnel2.c demo. | |||
2008-07-03 | pipebuffer: Silent warnings. | José Fonseca | |
Although rarely hit in normal apps, they are too noisy with test suites. | |||
2008-07-03 | Support conversion of YUV surfaces. | José Fonseca | |
2008-07-03 | gallium: Don't forget to get overllaping blits working again. | José Fonseca | |
2008-07-03 | i915: EGL almost works again | Jakob Bornecrantz | |
2008-07-03 | egl: Fix demodriver | Jakob Bornecrantz | |
2008-07-03 | gallium: Use surface_copy for 1:1 blits. | José Fonseca | |
2008-07-03 | scons: Add a env.CodeGenerate method to simplify code generation via python ↵ | José Fonseca | |
scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects. | |||
2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | |||
2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
We don't actually need vertex array[0] enabled when using a vertex program/shader. | |||
2008-07-02 | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | |
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | |||
2008-07-02 | gallium: fix a bug in vertex program output mapping | Brian Paul | |
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | |||
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul | |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | |||
2008-07-02 | mesa: regenerated file | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... | |||
2008-07-02 | mesa: regenerated | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
2008-07-02 | intel: span rendering requires just a flush before starting, not finish. | Eric Anholt | |
The dri_bo_map()s that follow will take care of idling the hardware as needed. | |||
2008-07-02 | mesa: disable some debug assertions | Brian Paul | |
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday. | |||
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | gallium: replace 128 with MAX_LABELS | Brian Paul | |
2008-07-02 | mesa: added _mesa_print_swizzle() debugging helper | Brian Paul | |
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger | |
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | |||
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger | |
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | |||
2008-07-02 | intel-gem: Emit an MI_FLUSH at glFlush() so frontbuffer rendering is flushed. | Eric Anholt | |
We have something similar in the X Server that covers X Server rendering, this is the equivalent here for rendering to the front buffer. If we cared about avoiding this at glFlush time, we could only do this when some actual frontbuffer rendering had occurred. Bug #16392. | |||
2008-07-02 | intel-gem: Fix y-tile swizzling for our G965 with swizzle_mode=1. | Eric Anholt | |
Apparently in Y mode we get bit 6 ^ bit 9. The reflect demo in 'd' mode now displays correctly. | |||
2008-07-02 | intel-gem: Fix Y-tiling span setup. | Eric Anholt | |
The boolean that the server gives us for whether the region is tiled was getting used as the enum for what tiling mode. Instead, guess the correct tiling in screen setup. Also, fix the Y-tiling pitch setup. The pitch to the next tile in Y is 32 scanlines, not 8. | |||
2008-07-02 | generate a link error if the vertex shader references too many textures | Brian Paul | |
2008-07-02 | set ctx->Const.MaxVertexTextureImageUnits = 0 | Brian Paul | |
This disallows vertex shader texture sampling. See bugs 16157, 13838. | |||
2008-07-02 | VBO: Regenerate files based on recent changes to gl_API.xml | Ian Romanick | |
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous. | |||
2008-07-02 | Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree | Paulo Cesar Pereira de Andrade | |
2008-07-02 | gallium: Allow draw module to work on non-x86 platforms again. | Michel Dänzer | |
2008-07-02 | pipebuffer: Debug buffer manager to detect buffer under- and overflows. | José Fonseca | |
It should detect both cpu and gpu buffer overflows. | |||
2008-07-02 | pipebuffer: Verify usage flag consistency. Minor cleanups. | José Fonseca | |
2008-07-01 | VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB | Ian Romanick | |