Age | Commit message (Collapse) | Author |
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This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
cherry-picked from master
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cherry-picked from master
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cherry-picked from master
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This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
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It turns out that it's not just deviceID dependent, and there's some additional
undefined factor that determines the bit 6 swizzling. It's now controllable
with swizzle_mode=[012] until we get a response on how to automatically detect.
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Before, the presence of a 'return' statement always prevented inlining
a function. This was because we didn't want to accidentally return from
the _calling_ function. We still need the semantic of 'return' when inlining
but we can't always use unconditional branches/jumps (GPUs don't always
support arbitrary branching).
Now, we allow inlining functions w/ return if the return is the last
statement in the function. This fixes the common case of a function
that returns a value, such as:
vec4 square(const in vec4 x)
{
return x * x;
}
which effectively compiles into:
vec4 square(const in vec4 x)
{
__retVal = x * x;
return;
}
The 'return' can be no-op'd now and we can inline the function.
cherry-picked from master
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cherry-picked from master
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Before, the presence of a 'return' statement always prevented inlining
a function. This was because we didn't want to accidentally return from
the _calling_ function. We still need the semantic of 'return' when inlining
but we can't always use unconditional branches/jumps (GPUs don't always
support arbitrary branching).
Now, we allow inlining functions w/ return if the return is the last
statement in the function. This fixes the common case of a function
that returns a value, such as:
vec4 square(const in vec4 x)
{
return x * x;
}
which effectively compiles into:
vec4 square(const in vec4 x)
{
__retVal = x * x;
return;
}
The 'return' can be no-op'd now and we can inline the function.
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These asserts are of questionable use at the moment with things in flux.
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first level of the mipmap. fix #16210
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Improve the --with-dri-drivers help text so that users are aware that
they should install the swrast DRI driver.
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This isn't complete yet. It does cover the two most common usage cases,
though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible,
so I'll do that later.
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. There is both a per-texture unit and a per-texture object (at least for
OpenGL 1.4); this should now be supported properly.
. The LOD bias calculation in r300_state has been simplified and corrected
(need to multiply by 32 instead of 31, and ensure clamping)
. do not clamp LOD bias in TexEnv, as that behaviour conflicts with what
the spec says
. set Const.MaxTextureLodBias properly
. remove the no_neg_lod_bias property; if somebody can explain what
it's good for, we can add it back in, but according to Google, nobody
seems to use it
. removed some dead code and unused variables
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Okay, this time it's for real, and for good. This should be a perma-fix.
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*puts yet another paper bag over head*
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The operation doesn't really make sense. It triggered a bug in the r300 DRI
driver (and possibly other drivers that simulate 1D textures via 2D textures).
I've added an isolated test case for this bug to Piglit, so everybody wins.
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attributes
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Since the gl pkg-config file doesn't convey any specifics about the
backend in use, this adds a new pkg-config file for when DRI is in use.
This can be used by the xserver build to determine if the DRI and/or
GLX extensions are appropriate.
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Rather than just defining HAVE_POSIX_MEMALIGN on Linux, check whether
the function exists on all platforms and define the macro if it is.
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work correctly with GLES1 and GLES2.
- egl_xdri.c just sets the EGL_OPENGL_ES_BIT as well as the
EGL_OPENGL_BIT in ClientAPIsMask
- eglconfig.c allows the renderable type to include EGL_OPENGL_ES2_BIT
as well as EGL_OPENGL_ES_BIT.
- egl_xlib.c sets the EGL_NATIVE_RENDERABLE attribute to EGL_FALSE for
all softpipe configurations. (Otherwise, an eglChooseConfig() that
looks for particular values of EGL_NATIVE_RENDERABLE will fail.)
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Not tested -- just mymic the softpipe changes.
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The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
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