Age | Commit message (Collapse) | Author |
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Removes some compiler #ifdef stuff.
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Conflicts:
src/gallium/auxiliary/draw/draw_pt_varray.c
src/gallium/auxiliary/draw/draw_pt_varray_tmp.h
src/gallium/auxiliary/draw/draw_pt_vcache.c
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Conflicts:
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
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MSVC seems picky about this.
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Mapping and unmapping buffers is expensive, and having the map around isn't
harmful (other than consuming address space). So, once mapped, just leave
buffers mapped in case they get re-used.
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