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2010-08-20glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri
This was triggered by the previous bug, but is a separate problem in the general sense.
2010-08-20glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri
According to both GLSL 1.20 and 4.0, these are a struct with one field called "sceneColor". Fixes a crash on loading in FlightGear.
2010-08-20intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt
If we hit the linear blit path, we'd come up with a pitch of 0, then divide by zero. Fixes vbo-subdata-zero, made for bug #28931 (warsow).
2010-08-20mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler
This function was apparently missing from the display list dispatch table, causing the generic no-op function to be called instead. To make matters worse, the no-op function is indistinguishable from a successful call to GetUniformLocation. GL specifies that GetUniformLocation is executed immediately when compiling display lists. Fixes fdo bug 29622. Signed-off-by: Nick Bowler <nbowler@draconx.ca>
2010-08-20Remove remnants of the old glsl compiler.Eric Anholt
2010-08-20r600g: add POW instructionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-20r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-20util: Fix build for C++ compilers.Michal Krol
2010-08-20gallium: hook up reference count debugging codeLuca Barbieri
This commit adds the ability to produce a log file containing all reference count changes, and object creation/destruction, on Gallium objects. The data allows to answer these crucial questions: 1. This app is exhausting all my memory due to a resource leak: where is the bug? 2. Which resources is this app using at a given moment? Which parts of the code created them? 3. What kinds of resources does this app use? 4. How fast does this app create and destroy resources? Which parts of the code create resources fast? The output is compatible with the one produced by the similar facility in Mozilla Firefox, allowing to use Mozilla's tools to analyze the data. To get the log file: export GALLIUM_REFCNT_LOG=<file> To get function names and source lines in the log file: tools/addr2line.sh <file> To process the log file, see: http://www.mozilla.org/performance/refcnt-balancer.html
2010-08-20auxiliary: add reference count debugging codeLuca Barbieri
2010-08-20os_stream: add printf facilityLuca Barbieri
2010-08-20u_debug_symbol: add symbol name cachingLuca Barbieri
Without this, any form of logging that dumps stack traces continuously will spend a lot of time resolving symbol names.
2010-08-20u_debug_symbol: add support for getting symbol names from glibcLuca Barbieri
2010-08-20u_debug_symbol: support getting a string without outputLuca Barbieri
2010-08-20auxiliary: add functions to describe gallium objectsLuca Barbieri
2010-08-20r600g: add occlusion query supportDave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-20u_staging: improve interfaceLuca Barbieri
2010-08-20gallium/docs: improve documentation for resourcesLuca Barbieri
2010-08-20mesa: Add missing ES sources to SConscript.Chia-I Wu
These sources compile to nothing when FEATURE_ES is not defined and thus were overlooked. Note that api_exec_es[12].c are still missing on the list. They should be added when they can be generated on the fly.
2010-08-20mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu
Note that GLES headers use GL_APIENTRY, not GLAPIENTRY.
2010-08-20mesa: Include compiler.h for ASSERT.Chia-I Wu
mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in compiler.h. Header files using the macro should include compiler.h.
2010-08-20targets/egl-gdi: Implement guess_gl_api.Chia-I Wu
It is needed to support calling eglGetProcAddress before eglInitialize.
2010-08-20egl: Fix context API check and be verbose.Chia-I Wu
The API of the context was not checked against EGL_RENDERABLE_TYPE when there was no attribute list. Move the check to _eglInitContext, and be verbose about common mistakes (EGL_RENDERABLE_TYPE not set, EGL_CONTEXT_CLIENT_VERSION not set, or eglBindAPI not called).
2010-08-20egl: Add egl.def for win32 build.Chia-I Wu
Without the .def file, function names are decorated and cannot be queried by GetProcAddress easily.
2010-08-20egl: Allow core functions to be queried.Chia-I Wu
When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query core functions. This is non-standard, but some apps expect it.
2010-08-20st/mesa: fix code/declaration mixingKeith Whitwell
2010-08-20galahad: remove incorrect comment just addedLuca Barbieri
2010-08-20nv50: use NV50TIC_0_2_TARGET_RECTLuca Barbieri
2010-08-20galahad: check resource_create templateLuca Barbieri
2010-08-20mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri
2010-08-20winsys/sw: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri
2010-08-20st/glx: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri
2010-08-20st/dri: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri
2010-08-20auxiliary: support using PIPE_TEXTURE_RECT internallyLuca Barbieri
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized coordinates to access textures. However, PIPE_TEXTURE_2D is not always supported for NPOT textures, and PIPE_TEXTURE_RECT requires unnormalized coordinates. Hence, this change adds support for both kinds of normalization.
2010-08-20mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized coordinates to access textures. However, PIPE_TEXTURE_2D is not always supported for NPOT textures, and PIPE_TEXTURE_RECT requires unnormalized coordinates. Hence, this change adds support for both kinds of normalization.
2010-08-20u_staging: use PIPE_TEXTURE_RECTLuca Barbieri
2010-08-20u_blitter: use TGSI_TEXTURE_RECTLuca Barbieri
This seems to make sense, although I suspect the semantics of TGSI_TEXTURE_RECT need to be closely reviewed.
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-20gallium: add PIPE_TEXTURE_RECT targetLuca Barbieri
This allows to properly support OpenGL rectangle textures in a well defined way, especially on drivers that don't expose PIPE_CAP_NPOT_TEXTURES.
2010-08-20i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke
format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
2010-08-20ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke
Fixes piglit test redeclaration-03.vert.
2010-08-20ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke
The code would attempt to add a new signature to the ir_function, which didn't exist. Simply bailing out/returning early seems reasonable. Fixes piglit test redeclaration-02.vert, and fixes a crash in redeclaration-03.vert (the test still fails).
2010-08-20galahad, i915g: Copy over constant buffer index check.Corbin Simpson
2010-08-20galahad, i915g: Move over a few state asserts.Corbin Simpson
2010-08-19galahad: Make it obvious on stderr that Galahad's active.Corbin Simpson
2010-08-20gallium/docs: Add GalahadJakob Bornecrantz
2010-08-19configs: Add -lstdc++ to default.Vinson Lee
This fixes the following error when trying to run glxinfo or glxgears with swrast. undefined symbol: __cxa_pure_virtual
2010-08-19mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee
2010-08-20translate_sse: enable on Win64Luca Barbieri
According to Vinson, enabling it causes no regressions
2010-08-19u_blitter: fix a memory leakMarek Olšák