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AgeCommit message (Collapse)Author
2006-04-06Fix line clipping bug 6512.Brian Paul
This fix is to discard the line if both dot products are negative.
2006-04-06minor CFLAGS clean-upBrian Paul
2006-04-06Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul
2006-04-06Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul
do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command.
2006-04-06minor CFLAGS reorderingBrian Paul
2006-04-06remove unused varBrian Paul
2006-04-06update a couple MESA_FORMAT_Zxxx occurancesBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06fix render to depth texture bugsBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
2006-04-06do additional checking for setting up depth/stencil wrappersBrian Paul
2006-04-05remove duplicated framebuffer attachment testBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05pass -m32 or -m64 to linker for SunOS as needed (bug 6484)Brian Paul
2006-04-05add tiling/fence support for the miniglx driverDave Airlie
2006-04-05don't waste the reserved memory, take an approximation of the poolDave Airlie
allocator from the X.org driver - not as complicated
2006-04-05just some comments/docsBrian Paul
2006-04-05set the texture border color for the depth textureBrian Paul
2006-04-05first 6.5.1 bug fix - bug 6498Brian Paul
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
Silence some warnings.
2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-04-04We always have a back buffer. Fixes visual problems.Alan Hourihane
2006-04-04use gart base from drm not try to work it out ourselves.. bump radeon clientDave Airlie
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04switch to card_type rather than IsPCI, doesn't change any functionality yetDave Airlie
2006-04-04Add bitset.h.Michal Krol
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-04-04More GLSL code:Michal Krol
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end;
2006-04-04Bit set.Michal Krol
2006-04-04Return GLSL version string (1.10).Michal Krol
2006-04-04Define MAX_VERTEX_ATTRIBS to 16.Michal Krol
2006-04-03Fix license header to SGI FreeB. (Eric Kunze, SGI)Adam Jackson
2006-04-03Bug #5754: Allocate texture memory correctly. (Richard Drummond)Adam Jackson
2006-04-03Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit ↵Karl Schultz
(GDI driver). Bug would cause the wrong pixel to be read if more than one pixel requested and could cause memory access violations.
2006-04-0364-bit build for sunos5 w/ gccBrian Paul
2006-04-03add miniglx sources to i915Dave Airlie
2006-04-03if DDX is -1 don't do DDX checkDave Airlie
2006-04-03use WidthDave Airlie
2006-04-03add pitch support and use new WidthDave Airlie
2006-04-03setup to use pci access, comment out size bumps,Dave Airlie
sest xres from real width, use new -1 ddx version
2006-04-03do a drm lock/unlock sequence after the client closeDave Airlie
2006-04-03add width to struct for width != virtual widthDave Airlie
2006-04-03make miniglx use libdrm and libpciaccessDave Airlie
2006-04-03Coverity #459: Silly off-by-one error.Adam Jackson
2006-04-03Coverity #468: Fill in the rest of the error_list to match the error codesAdam Jackson
defined in glxproto.h. Avoids reading semi-random memory (and probably crashing) when calling __glXErrorString().
2006-04-02Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared toAdam Jackson
be _TNL_ATTRIB_MAX long so that's not a valid index (woo zero based indexing). This code still looks wrong though, the asymmetry between _tnl_copy_to_current and _tnl_copy_from_current has me worried.
2006-04-02Coverity #567: Fix a memory leak on a failure path.Adam Jackson
2006-04-02Coverity #650: Fix a memory leak when near OOM.Adam Jackson
2006-04-01Assorted updates.Daniel Borca
2006-04-01Initialize renderbuffer size.Daniel Borca