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AgeCommit message (Expand)Author
2010-07-04i915g: Remove unnecessary header.Vinson Lee
2010-07-04i915g: Add flag to not send commands to hwJakob Bornecrantz
2010-07-04i915g: If the kernel reject the batchbuffer print it then assertJakob Bornecrantz
2010-07-04i915g: Minor cleanupsJakob Bornecrantz
2010-07-04i915g: Make batchbuffer flush function not be inlineJakob Bornecrantz
2010-07-04i915g: Rename texture state to map stateJakob Bornecrantz
2010-07-04i915g: Move fragment state to its own fileJakob Bornecrantz
2010-07-04i915g: Move static state to its own fileJakob Bornecrantz
2010-07-04i915g: Don't dirty dynamic state if it hasn't changedJakob Bornecrantz
2010-07-04i915g: Don't flush after blitJakob Bornecrantz
2010-07-04i915g: Don't flush empty batchbuffersJakob Bornecrantz
2010-07-04gallium: Make trivial examples use target helpersJakob Bornecrantz
2010-07-04gallium: Fix compilation of trivial quad-texJakob Bornecrantz
2010-07-03st/egl: Remove unnecessary headers.Vinson Lee
2010-07-03docs: Update EGL doc.Chia-I Wu
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
2010-07-03egl: Always use EGLAPIENTRY in api function prototypesnobled
2010-07-03gallivm: Remove unnecessary headers.Vinson Lee
2010-07-03r300g: fix warningsMarek Olšák
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300g: Fix typo in r300_reg.hTom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
2010-07-02Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-07-02glcpp: Add #error support.Kenneth Graunke
2010-07-02glsl2: Fix for dead strings being stored in the symbol table.Kenneth Graunke
2010-07-02ir_to_mesa: Fix uninitalized value.Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke
2010-07-02osmesa: remove old renderbuffer before adding newBrian Paul
2010-07-02mesa: updated instruction commentsBrian Paul
2010-07-02ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt
2010-07-02i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt
2010-07-02ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt
2010-07-02ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt
2010-07-02ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick
2010-07-02ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt
2010-07-02mesa: add geometry shader fields to gl_shader_programBrian Paul
2010-07-02ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt
2010-07-02ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
2010-07-02gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.José Fonseca
2010-07-02gallivm: Use util_format_description::fetch_rgba_8unorm() when available.José Fonseca
2010-07-02util: Add a fetch_rgba_8unorm.José Fonseca