summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
2010-06-30glsl2: Allow a fragment shader to not write a color.Eric Anholt
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Create new talloc contexts the "right" way.Kenneth Graunke
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30llvmpipe: another null pointer checkBrian Paul
2010-06-30llvmpipe: use dummy tile when out of memoryBrian Paul
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30linker: Don't automatically allocate VERT_ATTRIB_GENERIC0Ian Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-30llvmpipe: added new lp_memory.[ch] filesBrian Paul
2010-06-30draw: fix out of memory handling in polygon stipple stageBrian Paul
2010-06-30glu: Fix some compiler warnings in libtessNeil Roberts
2010-06-30egl: Update MaxSize when a dynamic array is grown.Chia-I Wu
2010-06-30egl: Make _eglUnloadDrivers no-op on Windows.Chia-I Wu
2010-06-30st/egl: Manually free configs on terminate.Chia-I Wu
2010-06-30egl: Store screens in a dynamic array.Chia-I Wu
2010-06-30egl: Store configs in a dynamic array.Chia-I Wu
2010-06-30egl: Add dynamic array.Chia-I Wu
2010-06-30st/vega: Match MALLOC/FREE for vg_shader.Chia-I Wu
2010-06-30llvmpipe: Add a new scene state to describe scenes which only have state chan...José Fonseca
2010-06-30llvmpipe: Don't reset the bin when there's a zsbuf bound.José Fonseca
2010-06-30st/vega: s/free/FREE for matching MALLOC/CALLOCnobled
2010-06-30st/xorg: s/free/FREE for matching MALLOC/CALLOCnobled
2010-06-30st/egl: Add egl-gdi target.Chia-I Wu
2010-06-30mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.Chia-I Wu
2010-06-29mesa: make the arguments in the asm statemants optionalZack Rusin
2010-06-29ir_to_mesa: Add support for ir_unop_abs.Eric Anholt
2010-06-29ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick
2010-06-29glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick