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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-30
ir_to_mesa: Add missing no-op type conversions.
Eric Anholt
2010-06-30
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
Eric Anholt
2010-06-30
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
Eric Anholt
2010-06-30
ir_to_mesa: Send the negate field on to Mesa IR.
Eric Anholt
2010-06-30
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Eric Anholt
2010-06-30
glsl2: Implement AST->HIR support for the "discard" instruction.
Kenneth Graunke
2010-06-30
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
mesa: Don't look in unallocatd param slots for parameter values.
Eric Anholt
2010-06-30
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
glsl2: Fix storing of dead memory in the symbol table.
Kenneth Graunke
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
glsl2: Create new talloc contexts the "right" way.
Kenneth Graunke
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
llvmpipe: another null pointer check
Brian Paul
2010-06-30
llvmpipe: use dummy tile when out of memory
Brian Paul
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
llvmpipe: added new lp_memory.[ch] files
Brian Paul
2010-06-30
draw: fix out of memory handling in polygon stipple stage
Brian Paul
2010-06-30
glu: Fix some compiler warnings in libtess
Neil Roberts
2010-06-30
egl: Update MaxSize when a dynamic array is grown.
Chia-I Wu
2010-06-30
egl: Make _eglUnloadDrivers no-op on Windows.
Chia-I Wu
2010-06-30
st/egl: Manually free configs on terminate.
Chia-I Wu
2010-06-30
egl: Store screens in a dynamic array.
Chia-I Wu
2010-06-30
egl: Store configs in a dynamic array.
Chia-I Wu
2010-06-30
egl: Add dynamic array.
Chia-I Wu
2010-06-30
st/vega: Match MALLOC/FREE for vg_shader.
Chia-I Wu
2010-06-30
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-30
llvmpipe: Don't reset the bin when there's a zsbuf bound.
José Fonseca
2010-06-30
st/vega: s/free/FREE for matching MALLOC/CALLOC
nobled
2010-06-30
st/xorg: s/free/FREE for matching MALLOC/CALLOC
nobled
2010-06-30
st/egl: Add egl-gdi target.
Chia-I Wu
2010-06-30
mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
Chia-I Wu
2010-06-29
mesa: make the arguments in the asm statemants optional
Zack Rusin
2010-06-29
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
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