Age | Commit message (Expand) | Author |
---|---|---|
2010-06-01 | gl_Normal is a vec3 not a vec4. | Eric Anholt |
2010-05-14 | FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs. | Eric Anholt |
2010-04-14 | Fix the type of gl_FogFragCoord. | Eric Anholt |
2010-03-29 | Add definitions for 1.10 built-in uniforms for ff state. | Eric Anholt |
2010-03-29 | Add support for builtin deprecated fs varyings. | Eric Anholt |
2010-03-25 | Set up fragment shader builtin variables. | Eric Anholt |
2010-03-10 | IR variable: Initial work to support GLSL built-in variables | Ian Romanick |