Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-28 | mesa: remove GL_SGI_texture_color_table support | Brian Paul | |
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader. | |||
2011-02-28 | rgtc: update docs | Dave Airlie | |
2011-01-28 | docs: removed VC8 project files | Brian Paul | |
2011-01-16 | docs: add GL_EXT_texture_sRGB_decode to relnotes | Dave Airlie | |
2011-01-15 | docs: document GL_ARB_draw_buffers_blend | Brian Paul | |
2011-01-15 | docs: document GL_ARB_instanced_arrays | Brian Paul | |
2011-01-15 | docs: document GL_ARB_draw_instanced | Brian Paul | |
2011-01-14 | docs: skeleton file for 7.11 release notes, add missing links | Brian Paul | |